Shiva Advanced, the full complete version to create every kind of application. Include a Team Development Manager, Performance reporter, Level Of Details Manager, Screenshots Generator, Material Batch processing and Advanced export options ShiVa, a platform for 3D real time development, allows you to make games such as: - First person shooter "FPS" - Platform games. - Adventure games. - Massive online multiplayer role-play game "MMO". - Race simulation games. - Shoot them up game.
But ShiVa also allows you to make serious games applications and 3D real time applications for professional use such as: - Architecture. - Engineering. - Communication and marketing.
Graphics
ShiVa integrates an up-to-date graphics engine, able to reproduce all the effects you need for your creations in all styles, cartoon or ultra-realistic, as far as your imagination will take you.
Meshes Support of polygonal meshes, including : - static meshes, - dynamic meshes controlled by a skeleton (with up to 4 joints per vertex), - importation of meshes from XSI, Maya, 3DSMax or Blender using the collada open standard (.dae) - unlimited size and number of faces.
Lights and Shadows Advanced lighting support, including : - static lighting (per vertex or with lightmap), - dynamic lighting (per vertex or per pixel), - dynamic soft shadows (with self shadowing), - unlimited number of lights.
Reflection and Refraction Dynamically generated reflection and refraction textures, allowing to reproduce : - water effects, simples and complexes, - mirrors, - ice...
3D Special Effects Dynamic particle system and motion trail support, allowing to simulate : - explosions or splashes, - fire, rain, snow or underwater air bubbles, - tire tracks on the road, the sand or the snow, - localised retinal persistence (fires of car the night, trail of sword...).
2D Post Render Effects Dynamic cumulative post render effects, including : - light bloom, - color levels and saturation, - motion blur.
Physics
ShiVa integrates the dynamics engine ODE allowing you to simulate physical interactions between objects in an impressive realistic way.
Collision meshes Support of the polygonal collision meshes, including : - static or moving meshes, - robust and optimized ray cast, - no limit of size nor of number of faces.
Rigid bodies Realistic and robust simulation of rigid bodies : - management of the physical parameters (form, mass, friction, rebound…), - management of the linear and angular forces, the fields and the impulses, - management of the collisions.
Joints System of connection between several rigid bodies, including : - simple joints (spring, hinge, slider...), - complex joints (axle of car…), - motor joints.
Animation
ShiVa integrates an advanced animation engine, configurable and workable in script which will give life to your objects.
Squeletal animation Hierarchical animation support, allowing to control skinned meshes : - characters, animals, - facial animations, - unlimited number of joints.
Motion blending Advanced realtime animation mixing processing : - allows to perform smooth transitions between animations, - many playback modes available for each animation channels, - up to 8 simultaneous animation channels per objet, with custom settings.
Skeleton synchronization Automatic synchronization system between many skeletons : - one animated object can clone his animation on other objects, - allows to reproduce an optimized crawl animation, - allows to automatically stacking (for clothes or equipments).
Total control from the script Drive the animations and skeletons from the script, allowing to : - mix in realtime your animations, - know the position of every joint in world space, - make a character look at the active camera.
Navigation
ShiVa integrates an automatic follow up paths engine to facilitate the creation of autonomous movement behaviour.
Automatic pathfinding System of detection and automatic follow-up of way, allowing to : - create autonomous moving objects easily, - to find the shortest way between two points while avoiding the obstacles.
Script Full control from the script
AI
ShiVa integrates a scripting module based on an optimised version of the language LUA, allowing the control all the engine functionalities and letting you do whatever you want to do.
Scripting Based on an optimized and simplified version of the language LUA, you will be able from script to : - create complex behaviors, - control all the parts of the engine with the hundreds of dedicated functions.
States Finite State Machines Native support of the finite-state machines, with for goal : - to simplify the design of your AIs, - to separate the various ”states” from your artificial behavior.
Events Optimized event manager, allowing to : - make communicate the objects between them semantically, - model the exchanges in the form of ”stimuli”.
Audio
ShiVa integrates an audio management engine capable of managing the punctual sounds as well as streaming playback musics.
Ponctual sounds Ponctual sounds playback with realtime control, from the scripts, of gain or pitch. 3D localized sound support
Ambient musics Streaming of large music files, including : - volume control, - automatic crossfade between musics.
Video
ShiVa integrates a video file management which allows you to provide high quality cinematics to your users.
Input
ShiVa manages all types of peripherals such as keyboard, joypad which connect your applications and their users.
Network
ShiVa can create multi-user applications on internet or within a local network.
HUD
ShiVa integrates a system dedicated to the management of user interface components to create dynamic, intelligent and autonomous interfaces.
Components Native support of \"head up display\" components, including : - common components (labels, buttons, editboxes, listboxes...), - special components (video preview, webcam capture preview...), - you can create your own controls.
Actions Component animation system, allowing to : - create effects of appearance or disappearance of components, - create dynamic, intelligent and autonomous interfaces.
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ShiVa Advanced Edition v1.6.1 - New functionalities of this version:
New features :
Now up to 8 desktops and 10 layouts available
Added a script function : x, y, z = object.transformVector ( x, y, z, kSrcSpace, kDstSpace ) Added a script function : x, y, z = object.transformPoint ( x, y, z, kSrcSpace, kDstSpace ) Added a script function : x, y, z = math.vectorSetLength ( x, y, z, nLength )
Added a script function : bSupport = system.getGPUCapability ( system.kGPUCapabilityHardwareRenderingSupport ) Added a script function : bSupport = system.getGPUCapability ( system.kGPUCapabilityVertexShadersSupport ) Added a script function : bSupport = system.getGPUCapability ( system.kGPUCapabilityPixelShadersSupport ) Added a script function : bSupport = system.getGPUCapability ( system.kGPUCapabilityBloomFilterSupport ) Added a script function : bSupport = system.getGPUCapability ( system.kGPUCapabilityMonochromeFilterSupport ) Added a script function : bSupport = system.getGPUCapability ( system.kGPUCapabilityDynamicShadowsSupport )
Added a script function : bOK = scene.setRuntimeObjectTag ( hScene, hObject, sTag )
Improvements & Bugfixes : Fixed Model loading when using scene.createRuntimeObject from an AIModel which is in a cached external pack Fixed a crash when a shape object has curves but no mesh Fixed a crash when a shape object has curves without points Fixed a potential crash when saving a scene containing reflectors Fixed a problem in the network configuration Fixed a problem in the number variables override in the AttributesEditor Fixed left ruler ticks display in the AnimClipEditor Fixed a problem in the history combobox in import dialogs Fixed a crash with occluders and terrain on some Intel video cards Fixed a texture export problem Fixed a problem with the checkbox "blur result" in the AmbienceEditor Fixed a problem with the saving query in the AnimClipEditor Added a waiting dialog while scripts compilation in the GameEditor It is now allowed to use "." when adding environment variables with the GameEditor Better joypad sticks handling (including XB360 gamepads) When changing project, texture options are now correct Games, Models and Scenes now cannot be renamed if already open Lightmap compiler now does not take 100% CPU when done Some other minor bug fixes and improvements
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ShiVa Advanced Edition v1.6.2 Info:
New features :
Engine : - Import UV2 from DCC Tools - Uncompressed DDS texture support - Alpha Mask on Effect Map1 - Burst Effect - Support now up to 4 joypads
Terrain : - Road Tool - Optimisations - Custom vegetations - Particles collide with terrain - Height Fog
Editor: - Import multiple textures/sound at once - Choose for mobile (iPhone) or desktop export - Create standalone package for Mac OSX and Linux
Fixed a problem with modal windows Fixed a problem with desktop selection Fixed a thumbnail for transparent texture Fixed a problem with thumbnail generation All joints can now be linked to static environment Fixed a bug with the sound.setPitch Fixed a problem with font texture Fiwed a memory leak when using the wiimote on OSX Fixed a bug in this.sendStateChange Fixed a bug HUD Editor collapsing Fixed a bug with comboBox in the material editor Fixed a problem with the save on scene close Fixed a problem with autocompletion in the script editor Fixed a problem with albedo/lightmap mix Change model on multi-selection Ctrl+A in the scene viewer Ctrl+W to close a script Support 1bit alpha Some other minor bug fixes and improvements
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ShiVa Advanced Edition v1.6.2.2 - v1.6.2.4 Info:
Bug Fixes (v1.6.2.4) : - Fixed engine installer issues. - Fixed HUD list components opacity inheritance. - Fixed a Direct3D rendering issue while using 2 UVs and vertex colors. - ScriptEditor : added function shape.getMeshSubsetMaterialName. - ScriptEditor : added function string.compare. - ScriptEditor : added function table.swap. - ScriptEditor : added function animation.matchPlaybackCursor. - ScriptEditor : added constant application.kOptionViewportRotation. - ScriptEditor : added function input.enableMultiTouch. - ScriptEditor : added predefined handler onTouchSequenceBegin. - ScriptEditor : added predefined handler onTouchSequenceChange. - ScriptEditor : added predefined handler onTouchSequenceEnd. - Import : Blender compatibility improvements. - Import : Maya compatibility improvements. - MaterialEditor : added local planar texcoord generation modes. - GameEditor : new simulation external command dialog. - Engine : now using multithreaded OpenGL driver mode in Mac OS X. - Engine : multitouch support on iPhone. - Engine : Improved compatibility with SiS graphic cards. - Misc : various bug fixes.
Bug Fixes (v1.6.2.3) : - Fixed network issues on game restart. - Fixed issues in Linux and Mac export. - Fixed assistance mail issue. - Fixed a minor issue in export report generation. - Physics : guard box parameter in AttributesEditor was not saved. - Physics : auto idle and offset issue. - General : Added the computer ID in the About dialog. - DataExplorer : Texture options description was wrong. - AmbienceEditor : Improved lightmap/vertexcolor generation. - ScriptEditor : Auto completion option.
Bug Fixes (v1.6.2.2) : - ScriptEditor : Fixed a problem with completion. - HUDEditor : Fixed a problem when adding a child in a container. - TerrainEditor : Fixed a problem with texture compiler tool. - DataExplorer : Fixed a problem with the database synchronisation. ( Advanced )
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