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Вышла новая версия PolyBoost 4.1, которая представляет собой набор легких в использовании, передовых инструментов, предназначенных для ускорения и упрощения работы в 3ds max... Version 4.1 of PolyBoost has now been released with support for 3ds max 2009 and 3ds max 2009 Design. The new version includes several bugfixes and code optimization, no new features. It is also available for 3ds max9 and 2008. The upgrade is free for existing users.
Here is an excellent modelling and animation tool. THE LightRay3DHomapage is: Внимание! У вас нет прав для просмотра скрытого текста.
A powerful plug-in for creating realistic trees in 3ds Max and Autodesk Viz. SpeedTree creates relatively low poly trees for fast rendering time and foresting. * Real-time modeling feedback. * Improved Curve Editor. * Multiple texture layers supported. * Latest version of SpeedTree CAD Lite (version 4.0.0.0) * Roots branch level added. * Light Seam Reduction. * SpeedWind 2. * Support for 3ds max 4.x through 9 (32 bit). * Multi-Level wind effects. * Branch/Leaf Pruning. * Show normals added to the view menu. * Animated LOD preview. * Tree Libraries have normal maps for branches and leaves with all new textures to take advantage of SpeedTree 4 features Enjoy!
I see trouble here..so here it is Внимание! У вас нет прав для просмотра скрытого текста. RE-UPLOADED 
Modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow. Who Uses modo?Architects, industrial designers, package designers and game developers are among the thousands who use modo worldwide every day. It is a winning combination of functionality and refined workflow for an active community of modo users. Game Developers - tap modo for its ability to create models with perfect UV's, excellent model flow and all the associated maps (e.g. ambient occlusion, normal) ready for import into a game engine. Games programmers and tool specialists love modo too - for its inherent customizability and natural scriptability.
Luxology, Modo, Luxology modo, Modo 301, Luxology modo, 301, 3d, Game Development, UV, Unwrap, animation
Brutus2D is a programming language for the hobbiest game programmer. It features a full set of BASIC language commands with additional commands to simplify the creation of two dimensional games. Brutus2D is ideal for shoot-em up, side scroller, platform, puzzle and other types of games. Current version: v1.8.1 July 17, 2007
Maplet is an extremely easy to use modelling tool, designed to make creating 'indoor' style scenery as painless as possible.
Maplet is a 'Constructive Solid Geometry' based modeller. This means that instead of modelling with polygons, vertices and so on, all modelling is performed with solid 'primitives'. Using operations such as 'carve' and 'fill', solid primitives are combined together to create models.
This modeling approach allows you to create highly detailed models very rapidly. It also guarantees the production of geometrically 'correct' models which is very important for precise collision detection and optimal rendering.
AlienCodec PlantLife Product InformationDesigned for low polygon environments, such as fast 3D games, Plant Life delivers a unique approach to creating photo-realistic foliage for use in real-time 3D environments. Without sacrificing quality, Plant Life creates vivid, colourful and realistic media at the lowest poly-count possible, all from a friendly and easy-to-use interface.
Product Information
Low-poly and high quality 3D tree creation has never been easier. TreemagikG3 introduces new breakthroughs in tree creation. With TreemagikG3 you'll be able to create some of the most beautiful 3D trees for your games, and all within seconds.
Based on four years of 3D tree mesh creation tools, TreemagikG3 boasts a feature list unlike any other. Design and shape tree trunks, right down to the very vertice. Import branches and limbs into your creation, then cover the joints in leaves, it's that simple. TreemagikG3 also allows the designer to import and mold root systems on the base of their tree creations.
Featuring a new and improved 'Leaf Painter' system, you can select from a large amount of leaf materials and begin creating your very own tree textures directly from inside TreemagikG3, ensuring that your trees are unique and personalized.
But TreemagikG3 doesn't stop there. We've added so many features it would be hard to mention them all. All exporters have received a huge upgrade. You'll be able to get the media out of TreemagikG3 and into any environment you may be working with. 'Level of Detail' (LOD) exporting is a major new addition, allowing you to create high-poly trees, and then a second highly optimized model is automatically exported, often with a 90% less polygon count then the original. Also added is 'Billboarding', supporting 2 or 4 polygon tree meshes.
An innovative 'Preview' mode allows you to witness your tree creations directly within TreemagikG3 without having to export the tree first. You can make all the adjustments you want before exporting your final creation.
These are only a few of the features TreemagikG3 offers. We suggest downloading the demo and checking out the screenshots.
These are some sprites created by me for use of the public. These where created using Character Maker 1999 and photoshop 7 to convert them to truecolor png files.
 Review "This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment
Book Description Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.
* A comprehensive, professional tutorial and reference to implement true AI in games. * Walks through the entire development process from beginning to end. * Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.
Pro OGRE 3D Programming is the detailed guide to utilizing the OGRE (Object-Oriented Graphics Rendering Engine) 3D engine. OGRE, runs on all platforms and provides an object oriented interface to render 3D scenes, independent of the implementation such as Direct3D or OpenGL. While it’s most commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. Examples of applications that have used OGRE can be found at www.ogre3D.org.
Hi there boys & girls, just wanted to add my part into my favorite GD staff collection. So, here we have a Game Designer's utility 2 manage & prototype the game.
Use the Blitz3D engine to create games in C, C++, C#, BlitzMax and PureBasic Features: Static libraries and interfaces for C, C++, C#, BlitzMax and PureBasic; Dynamic library for shipping with your games; Installation guides and comprehensive API documentation.
Requirements: Windows Vista/XP/2K/ME/98/95; Hardware accelerated video card; DirectX7 or greater.
 3D Canvas is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling.
Complex models can be constructed from simple 3D primitives, or created using 3D Canvas' Object Building Tools. Modeling tools are provided to deform, sculpt, and paint 3D objects.
Creating an animated scene is as simple as positioning the objects within your scene for each point in time in your animation. 3D Canvas will ensure that the resulting animation runs smoothly. Your animation can be stepped through a frame at a time, viewed in real-time, or recorded to a Video (AVI) file so that you can distribute your creation.
Tool roll-up groups allow you to customize the 3D Canvas interface so that only those items you use most frequently are visible. And if you need access to a less frequently used feature, the tool roll-up is always one click away.
The standard version of 3D Canvas is a fully functional product provided as freeware. Upgrades are available for those who require additional features either for game development or for rendering photo-realistic images. Внимание! У вас нет прав для просмотра скрытого текста.
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