«    Декабрь 2008    »
ПнВтСрЧтПтСбВс
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
 
RL-TeaM » Тег » Games
Game Development » Tutorials

Discreet 3ds max Games Development Series - Modeling Your Games Environments & Assets

  
Просмотров: 3303
Discreet 3ds max Games Development Series - Modeling Your Games Environments & Assets

Discreet 3ds max Games Development Series - Modeling Your Games Environments & Assets
  25 октября 2007  Автор: MDK4Ever
Game Development » Tutorials

Artificial Intelligence for Games

  
Просмотров: 1068
Artificial Intelligence for Games


Review
"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment

Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.

* A comprehensive, professional tutorial and reference to implement true AI in games.
* Walks through the entire development process from beginning to end.
* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.
  26 сентября 2007  Автор: nabarunr.1
-Eugene-, сегодня в 08:56 отв.: 1
kanaant, сегодня в 04:58 отв.: 9
segafan, вчера в 23:09 отв.: 7
DeMoon, вчера в 22:01 отв.: 2
Goodzila, вчера в 11:40 отв.: 8
Goodzila, вчера в 11:38 отв.: 32
Goodzila, вчера в 11:36 отв.: 134
Goodzila, вчера в 11:35 отв.: 66

Новостей:
Сегодня: 166
За месяц: 3789
За всё время: 30231

Рейтинг авторов:
MrPerfect 382
Softpir 190
vanpeld 189
vlad145 188
TuristT 170
sergo6767 162
omega-7 113
Dizel_ 96
BEAVIS XXX 80
VANIUSHKA-87 67
 
Присоединяйтесь :)

Пользователей:
Новых: 314
За месяц: 11789
Всего: 148319
Locations of visitors to this page
Яндекс цитирования
Disclaimer / Предупреждение: просматривая страницы этого ресурса, Вы автоматически соглашаетесь с Правилами сайта.
Script time: 0.50953, templates time: 0.00351sec, MySQL time: 0.43904 sec, MySQL queries: 13