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RL-TeaM » Тег » SDK
Game Development

Rad Game Tools 1.6 SDK for Windows and Linux

  
Просмотров: 3889
Rad Game Tools 1.6 SDK for Windows and Linux

"Here at RAD, we make video game development tools. In fact, at least one of our products is built into almost every video game made today. To date, we've appeared in more than 12,100 games!

Game developers like our products for a couple reasons. First off, they are designed specifically for them - we aren't just repurposing technology designed for some other market. Secondly, our developers are the ones doing the actual technical support and documentation. When you need help, you talk to the right people. Finally, our licensing is the easiest in the industry - simple agreements and flat fees..."
  6 августа 2008  Автор: yakdag
Game Development

:: Dark Game SDK/DarkGDK ::

  
Просмотров: 1960
:: Dark Game SDK/DarkGDK ::


Woah, here it is finally, a quality release by, guess who? Me.

This has a been a sought after peice of software for quite some time, and I've finally been able to aquire it.

The ease of DarkBASIC Professional with the power of C++ and .NET
Now you can take full advantage of the game engine that powers DarkBASIC Professional* from within a C++ environment with the Dark GDK.

Read more...
  27 сентября 2007  Автор: InsideTheX
Game Development

Blitz3D SDK v1.0

  
Просмотров: 3188
Blitz3D SDK v1.0


Use the Blitz3D engine to create games in C, C++, C#, BlitzMax and PureBasic


Features: Static libraries and interfaces for C, C++, C#, BlitzMax and PureBasic; Dynamic library for shipping with your games; Installation guides and comprehensive API documentation.

Requirements: Windows Vista/XP/2K/ME/98/95; Hardware accelerated video card; DirectX7 or greater.
  22 сентября 2007  Автор: nabarunr.1
Game Development

Leadwerks Engine SDK 1.0

  
Просмотров: 4190
Leadwerks Engine SDK 1.0


Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations.

Built to Perform
We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame.

Integration with 3D World Studio
Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes

Code the Way You Want
Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use.
  19 августа 2007  Автор: nabarunr.1
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