<?xml version="1.0" encoding="windows-1251"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Все публикации пользователя MDK4Ever - RL-TeaM.NeT</title>
<link>http://rl-team.net/</link>
<language>ru</language>
<description>Все публикации пользователя MDK4Ever - RL-TeaM.NeT</description>
<generator>RL-TeaM.NeT RSS generator</generator><item>
<title>Massive Pack Software</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146232977-massive-pack-software.html</guid>
<link>http://rl-team.net/gd/1146232977-massive-pack-software.html</link>
<description><![CDATA[<div align="center"><img src="http://i38.tinypic.com/21kjdb6_th.gif" style="border: none;" alt='Massive Pack Software' title='Massive Pack Software' /></div><br /><br />Massive is the premier simulation and visualization solution system for generating and visualizing realistic crowd behaviors and autonomous agent driven animation for a variety of industries, including film, games, television, architecture, transportation, engineering, and robotics. Using Massive, an animator, engineer or robot developer designs characters with a set of actions and reactions to what is going on around them.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Tue, 16 Dec 2008 00:46:56 +0300</pubDate>
</item><item>
<title>Castle Creator 2</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146231149-castle-creator-2.html</guid>
<link>http://rl-team.net/gd/1146231149-castle-creator-2.html</link>
<description><![CDATA[<div align="center"><img src="http://i33.tinypic.com/11c7bpj.gif" style="border: none;" alt='Castle Creator 2 ' title='Castle Creator 2 ' /></div><br /><br /><div align="center"><b>Castle Creator 2 - 22 Mb</b></div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Fri, 05 Dec 2008 09:43:11 +0300</pubDate>
</item><item>
<title>Gnomon Workshop-Character Design Pipeline</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146218830-gnomon-workshop-character-design-pipeline.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146218830-gnomon-workshop-character-design-pipeline.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-08/1219372388_qnjvhu.jpg" style="border: none;" alt='Gnomon Workshop-Character Design Pipeline' title='Gnomon Workshop-Character Design Pipeline' /></div><br /><div align="center"><b>Gnomon Workshop-Character Design Pipeline | Size:2Gb | .MOV | ProjectFiles</b></div><br /><br />In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop® and Autodesk MAYA®]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Fri, 22 Aug 2008 06:35:10 +0400</pubDate>
</item><item>
<title>Xfrog v3.5</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146218594-xfrog-v3.5.html</guid>
<link>http://rl-team.net/gd/1146218594-xfrog-v3.5.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-08/1219167517_14mvrc2.jpg" onclick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-08/thumbs/1219167517_14mvrc2.jpg" alt='Xfrog v3.5' title='Xfrog v3.5' style="border:none" /></a><!--TEnd--></div><br /><br />Xfrog is a 3D graphics program, used for organic modeling and animation ( Xfrog Full Version only ), which runs on all flavors of Windows. We recommend minimum 256 Mb RAM, and hardware or software support for OpenGL.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Tue, 19 Aug 2008 21:39:48 +0400</pubDate>
</item><item>
<title>XfrogTune v1.0</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146218593-xfrogtune-v1.0.html</guid>
<link>http://rl-team.net/gd/1146218593-xfrogtune-v1.0.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-08/1219167221_29lh0js.jpg" onclick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-08/thumbs/1219167221_29lh0js.jpg" alt='XfrogTune v1.0' title='XfrogTune v1.0' style="border:none" /></a><!--TEnd--></div><br /><br />XfrogTune is used to greatly reduce the complexity of branching structures of trees, with minimal noticeable artifacts. XfrogMLOD, the software behind XfrogTune, can be licensed for realtime use. Please contact us for more information and code fragments from XfrogMLOD.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Tue, 19 Aug 2008 21:35:28 +0400</pubDate>
</item><item>
<title>EarthSculptor v1.05</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146211579-earthsculptor-v1.05.html</guid>
<link>http://rl-team.net/gd/1146211579-earthsculptor-v1.05.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-06/1214654680_appmain_large_t.jpg" onclick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-06/thumbs/1214654680_appmain_large_t.jpg" alt='EarthSculptor v1.05' title='EarthSculptor v1.05' style="border:none" /></a><!--TEnd--></div><br /><br /><b>EarthSculptor v1.05</b> is a realtime terrain editor and paint program featuring an easy to use interface designed exclusively for rapid development of 3D landscapes for visualization, multimedia and game development.<br /><br />Программа является редактором трехмерных земных ландшафтов. EarthSculptor содержит порядка десяти специальных инструментов для создания горных поверхностей, а также поддерживает карты освещенности, цвета и детализации. Генерирование трехмерных поверхностей происходит быстро, при этом автоматически добавляются освещенность и тени, реалистичное водное отражение.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sat, 28 Jun 2008 16:05:59 +0400</pubDate>
</item><item>
<title>3D Object Converter v4.204</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146206207-3d-object-converter-v4.204.html</guid>
<link>http://rl-team.net/gd/1146206207-3d-object-converter-v4.204.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-05/1210517693_design_162.jpg" onclick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-05/thumbs/1210517693_design_162.jpg" alt='3D Object Converter v4.204' title='3D Object Converter v4.204' style="border:none" /></a><!--TEnd--></div><br /><br />3D Object Converter v4.204 - 2,8 Mb<br /><br />This page is the official homepage for 3D Object Converter, a powerful 3d model translation and interactive viewing shareware tool that allows arbitrary 3d model data to be imported from external sources, exported to various industry standard 3d file formats with great accuracy and quality. The program supports 510 file formats. It is available for Windows95/98/Me/NT/2K/2003/XP 32/XP 64/Vista 32/Vista 64.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sun, 11 May 2008 18:58:51 +0400</pubDate>
</item><item>
<title>33 lessons 3Ds Max from Sergei and Marina Bondarenko [RUSSIAN]</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146197852-33-lessons-3ds-max-from-sergei-and.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146197852-33-lessons-3ds-max-from-sergei-and.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-03/1205506243_33_lessons.jpg" onClick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-03/thumbs/1205506243_33_lessons.jpg" alt='33 lessons 3Ds Max from Sergei and Marina Bondarenko [RUSSIAN]' title='33 lessons 3Ds Max from Sergei and Marina Bondarenko [RUSSIAN]'  /></a><!--TEnd--></div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Fri, 14 Mar 2008 18:19:22 +0300</pubDate>
</item><item>
<title>The Gnomon Workshop - Maya UV mapping for Games</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146194911-the-gnomon-workshop-maya-uv-mapping-for.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146194911-the-gnomon-workshop-maya-uv-mapping-for.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-02/1203853716_mes03_cover_206.jpg" style="border: none;" alt='The Gnomon Workshop - Maya UV mapping for Games' title='The Gnomon Workshop - Maya UV mapping for Games' /></div><br /><br />UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.<br /><br />Over 2 1/2 hours of lecture.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sun, 24 Feb 2008 14:51:25 +0300</pubDate>
</item><item>
<title>Autodesk 3ds Max Techniques | Building a Character for Games</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146194741-autodesk-3ds-max-techniques-building-a.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146194741-autodesk-3ds-max-techniques-building-a.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-02/1203768109_boxlrg_74001-051460-9060.jpg" style="border: none;" alt='Autodesk 3ds Max Techniques | Building a Character for Games' title='Autodesk 3ds Max Techniques | Building a Character for Games' /></div><br /><br /><b>Product Details</b><br />Skill Level: Intermediate<br />Format: e-DVD [approx. 165 minutes]<br />Date Published: April 2007<br /><br /><b>Includes</b><br /><br />    * Support files<br />    * Interview with Arman Akopian]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sat, 23 Feb 2008 15:04:57 +0300</pubDate>
</item><item>
<title>Rocketbox libraries Complete characters DVD</title>
<guid isPermaLink="true">http://rl-team.net/gd/gd3dmodels/1146190462-rocketbox-libraries-complete-characters.html</guid>
<link>http://rl-team.net/gd/gd3dmodels/1146190462-rocketbox-libraries-complete-characters.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-01/1201372129_rocket.jpg" class="highslide" onClick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-01/thumbs/1201372129_rocket.jpg" alt='Rocketbox libraries Complete characters DVD' title='Rocketbox libraries Complete characters DVD'  /></a><!--TEnd--></div><br /><br /><!--colorstart:#FF0000--><span style="color:#FF0000"><!--/colorstart--><b>(ReUploaded)</b><!--colorend--></span><!--/colorend--><br /><br /><b>Rocketbox libraries Complete characters DVD 1,2,3</b><br />Complete Characters is a library of 104 realistic human 3D Characters,<br />especially created for real-time environments like computer games,<br />simulations and other virtual worlds.]]></description>
<category><![CDATA[3D models]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sat, 16 Feb 2008 17:37:11 +0300</pubDate>
</item><item>
<title>mirai 1.1</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146192526-mirai-1.1.html</guid>
<link>http://rl-team.net/gd/1146192526-mirai-1.1.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-02/1202573100_mirai_sculptin.jpg" class="highslide" onClick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-02/thumbs/1202573100_mirai_sculptin.jpg" alt='mirai 1.1' title='mirai 1.1'  /></a><!--TEnd--></div><br /><br />Mirai is a suite of real-time content creation tools:<br /><br />* The result of more than 15 years of development.<br />* Intuitive workflow and interface.<br />* Dynamically linked 2D and 3D editors support non-linear workflow.<br />* For game developers and high-end character animators.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sat, 09 Feb 2008 19:07:07 +0300</pubDate>
</item><item>
<title>Texture Maker 3.0 [Portable]</title>
<guid isPermaLink="true">http://rl-team.net/portable/1146191534-texture-maker-3.0-portable.html</guid>
<link>http://rl-team.net/portable/1146191534-texture-maker-3.0-portable.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-02/1202044867_portable_texture_maker_3.0.jpg" style="border: none;" alt='Texture Maker 3.0 [Portable]' title='Texture Maker 3.0 [Portable]' /></div><br />Portable Texture Maker 3.0 | 10.65 MB<br />Texture Maker is a seamless texture generator and designer. The application contains everything needed to create seamless textures for use in 3D rendering packages, game development, web graphics, image and video editing.<br />]]></description>
<category><![CDATA[Portable Soft]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sun, 03 Feb 2008 16:21:07 +0300</pubDate>
</item><item>
<title>Rocketbox libraries Complete characters DVD 2</title>
<guid isPermaLink="true">http://rl-team.net/warez/1146190836-rocketbox-libraries-complete-characters1.html</guid>
<link>http://rl-team.net/warez/1146190836-rocketbox-libraries-complete-characters1.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-01/1201629088_general.jpg" style="border: none;" alt='Rocketbox libraries Complete characters DVD 2' title='Rocketbox libraries Complete characters DVD 2' /></div><br /><br />coming soon !!!]]></description>
<category><![CDATA[Варез]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Tue, 29 Jan 2008 20:55:13 +0300</pubDate>
</item><item>
<title>Google Earth 4.2(NEW) + Sky + Flight SIM + Crack 2007</title>
<guid isPermaLink="true">http://rl-team.net/warez/1146190596-google-earth-4.2new-sky-flight-sim.html</guid>
<link>http://rl-team.net/warez/1146190596-google-earth-4.2new-sky-flight-sim.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-01/1201460357_google_earth.jpg" class="highslide" onClick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-01/thumbs/1201460357_google_earth.jpg" alt='Google Earth 4.2(NEW) + Sky + Flight SIM + Crack 2007' title='Google Earth 4.2(NEW) + Sky + Flight SIM + Crack 2007'  /></a><!--TEnd--></div><br />Google Earth 4.2(NEW) + Sky + Flight SIM + Crack 2007 | 12.82 MB]]></description>
<category><![CDATA[Варез]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Mon, 28 Jan 2008 05:43:02 +0300</pubDate>
</item><item>
<title>Maya Techniques - Mental Ray for Games</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146190174-maya-techniques-mental-ray-for-games.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146190174-maya-techniques-mental-ray-for-games.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-01/1201187691_qq_121.jpg" style="border: none;" alt='Maya Techniques - Mental Ray for Games' title='Maya Techniques - Mental Ray for Games' /></div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Thu, 24 Jan 2008 18:25:19 +0300</pubDate>
</item><item>
<title>MayaTo3DGS Advanced 2.0</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146188851-mayato3dgs-advanced-2.0.html</guid>
<link>http://rl-team.net/gd/1146188851-mayato3dgs-advanced-2.0.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-01/1200342622_rsyllm0.jpg" style="border: none;" alt='MayaTo3DGS Advanced 2.0' title='MayaTo3DGS Advanced 2.0' /></div><br /><br /><b>MayaTo3DGS Advanced 2.0</b> | 2.63 MB<br /><br />MayaTo3DGS is more than an exporter, it's an complete level design suite, offering an affordable, high-end alternative to the outdated and limited editing tools included with 3D Gamestudio. [ Best of all, you can build, compile and run your level in the 3D Gamestudio engine with a single click!]<br />For the artist, this means a fast and seamless way to bring professional quality levels directly into 3D Gamestudio, making modificaitons direct and easy. For the developer and level designer, MayaTo3DGS offers easy access to skills, flags, actions and attributes previously accessible only in WED.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Mon, 14 Jan 2008 23:59:26 +0300</pubDate>
</item><item>
<title>Terrain Editor Pro 2.2</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146186780-terrain-editor-pro-2.2.html</guid>
<link>http://rl-team.net/gd/1146186780-terrain-editor-pro-2.2.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-12/1199108039_terra.jpg" style="border: none;" alt='Terrain Editor Pro 2.2' title='Terrain Editor Pro 2.2' /></div><br /><br />TerraEd Pro lets you manage blitz terrains very easily. Import your 3D objects (3DS,B3D,X) and position, rotate or scale them with the mouse. You can save your maps for further use in Blitz. It is so easy and takes only a few lines of code !]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Mon, 31 Dec 2007 16:34:22 +0300</pubDate>
</item><item>
<title>3d models of the russian cars</title>
<guid isPermaLink="true">http://rl-team.net/gd/gd3dmodels/1146186776-3d-models-of-the-russian-cars.html</guid>
<link>http://rl-team.net/gd/gd3dmodels/1146186776-3d-models-of-the-russian-cars.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-12/1199104452_ussr_cars.jpg" style="border: none;" alt='3d models of the russian cars' title='3d models of the russian cars' /></div>]]></description>
<category><![CDATA[3D models]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Mon, 31 Dec 2007 15:35:53 +0300</pubDate>
</item><item>
<title>Remo 3D v1.4.1</title>
<guid isPermaLink="true">http://rl-team.net/2007/12/20/remo-3d-v1.4.1.html</guid>
<link>http://rl-team.net/2007/12/20/remo-3d-v1.4.1.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-12/1198167322_remo3d.jpg" style="border: none;" alt='Remo 3D v1.4.1' title='Remo 3D v1.4.1' /></div><br /><br /><b>Remo 3D v1.4.1</b> - Программа сохраняет проекты в собственном формате OpenFlight, однако поддерживает импорт файлов многих форматов и экспорт в другие программы. Основное внимание в Remo 3D уделено инструментам для создания трехмерных моделей, а не средствам визуализации. В программе имеется наглядный интерфейс для управления компонентами сцены, используя который можно легко выбирать объекты и их части, после чего изменять их. Среди возможностей программы стоит отметить выделение по атрибутам, полностью настраиваемую сетку для ориентации в трехмерном пространстве, несколько способов отображения модели в окне программы. Remo 3D дает возможность выполнять редактирование моделей на уровнях подобъектов: вершин, ребер, полигонов. При необходимости объекты можно скрывать или замораживать. Кроме инструментов для моделирования, в Remo 3D предусмотрены средства для текстурирования. Пользователи могут использовать материалы, текстуры, подбирать параметры размещения текстуры на модели<br /><br />Remo 3D is an effective tool for creating and modifying 3D models intended for realtime visualization. Remo 3D's primary file format is OpenFlight® but it allows for importing from and exporting to different file formats.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Thu, 20 Dec 2007 19:21:11 +0300</pubDate>
</item><item>
<title>Polytrans 4.2.1</title>
<guid isPermaLink="true">http://rl-team.net/2007/11/29/polytrans-4.2.1.html</guid>
<link>http://rl-team.net/2007/11/29/polytrans-4.2.1.html</link>
<description><![CDATA[Best tool to convert models between several 3D applications<br /><br /><div align="center"><img src="http://rl-team.net/uploads/posts/2007-11/1196291267_4uudykw.gif" style="border: none;" alt='Polytrans 4.2.1' title='Polytrans 4.2.1' /></div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Thu, 29 Nov 2007 02:12:41 +0300</pubDate>
</item><item>
<title>PVII Typemasters CSS Page Pack 1.29</title>
<guid isPermaLink="true">http://rl-team.net/2007/11/24/pvii-typemasters-css-page-pack-1.29.html</guid>
<link>http://rl-team.net/2007/11/24/pvii-typemasters-css-page-pack-1.29.html</link>
<description><![CDATA[<div align="center"><a href="http://rl-team.net/uploads/posts/2007-11/1195935172_interface2fsml7.jpg" class="highslide" onclick="return hs.expand(this, {captionId: 'caption1'})"><img src="http://rl-team.net/uploads/posts/2007-11/1195935172_interface2fsml7.jpg" style="border: none;" width='450' height='343' alt='PVII Typemasters CSS Page Pack 1.29' title='PVII Typemasters CSS Page Pack 1.29' /></a></div>]]></description>
<category><![CDATA[Скрипты]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sat, 24 Nov 2007 23:17:34 +0300</pubDate>
</item><item>
<title>Milkshape 3D 1.8.2</title>
<guid isPermaLink="true">http://rl-team.net/2007/11/07/milkshape-3d-1.8.2.html</guid>
<link>http://rl-team.net/2007/11/07/milkshape-3d-1.8.2.html</link>
<description><![CDATA[<div align="center"><a href="http://rl-team.net/uploads/posts/2007-11/1194394694_ms3d1510_ss1.jpg" class="highslide" onclick="return hs.expand(this, {captionId: 'caption1'})"><img src="http://rl-team.net/uploads/posts/2007-11/1194394694_ms3d1510_ss1.jpg" style="border: none;" width='450' height='337' alt='Milkshape 3D 1.8.2' title='Milkshape 3D 1.8.2' /></a></div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Wed, 07 Nov 2007 03:23:08 +0300</pubDate>
</item><item>
<title>The Setup Machine v2.0.8 for Maya 2008</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/30/the-setup-machine-v2.0.8-for-maya-2008.html</guid>
<link>http://rl-team.net/2007/10/30/the-setup-machine-v2.0.8-for-maya-2008.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-10/1193744453_asm.jpg" style="border: none;" alt='The Setup Machine v2.0.8 for Maya 2008' title='The Setup Machine v2.0.8 for Maya 2008' /></div><br />]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Tue, 30 Oct 2007 18:32:52 +0300</pubDate>
</item><item>
<title>Discreet 3ds max Games Development Series - Modeling Your Games Environments &amp; Assets</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/25/discreet-3ds-max-games-development.html</guid>
<link>http://rl-team.net/2007/10/25/discreet-3ds-max-games-development.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-10/1193327072_sdasdasdasd_orig.jpg" style="border: none;" alt='Discreet 3ds max Games Development Series - Modeling Your Games Environments &amp; Assets' title='Discreet 3ds max Games Development Series - Modeling Your Games Environments &amp; Assets' /></div><br /><b>Discreet 3ds max Games Development Series - Modeling Your Games Environments & Assets</b>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Thu, 25 Oct 2007 19:46:22 +0400</pubDate>
</item><item>
<title>Game Character Design Complete</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/23/game_character_design_complete.html</guid>
<link>http://rl-team.net/2007/05/23/game_character_design_complete.html</link>
<description><![CDATA[Game Character Design Complete: Using 3ds Max 8 and Adobe Photoshop CS2 by David Franson<br /><br /><div align="center"><img src="http://pixhost.eu/avaxhome/gfxworld/2007-05-22/1598632701_902.jpg" style="border: none;" alt='Game Character Design Complete' title='Game Character Design Complete' /></div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Wed, 23 May 2007 05:40:11 +0400</pubDate>
</item><item>
<title>Generate realistic 3D Head</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/17/generate_realistic_3d_head.html</guid>
<link>http://rl-team.net/2007/05/17/generate_realistic_3d_head.html</link>
<description><![CDATA[<div align="center"><img src="http://pixhost.eu/avaxhome/gfxworld/2007-05-16/john_import_disgust.jpg" style="border: none;" alt='Generate realistic 3D Head' /></div><br /><br /><div align="center"><b>Genemation GenCrowd 3D v2.0<br />Genemation GenHead v3.1</b><br />two softwares available</div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Thu, 17 May 2007 19:29:30 +0400</pubDate>
</item><item>
<title>Torque Constructor</title>
<guid isPermaLink="true">http://rl-team.net/2007/04/09/torque_constructor.html</guid>
<link>http://rl-team.net/2007/04/09/torque_constructor.html</link>
<description><![CDATA[<div align="center"><img src="http://www.garagegames.com/products/torque/constructor/ConstructorLogo.jpg" style="border: none;" alt='Torque Constructor' /></div><br /><br />Torque Constructor is a Constructive Solid Geometry (CSG) WYSIWYG brush editor that supports export of buildings and structures to numerous industry-standard CSG model (.map) formats, or seamlessly export directly into the Torque Game Engine (TGE) or Torque Game Engine Advanced (TGEA).]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Mon, 09 Apr 2007 01:17:07 +0400</pubDate>
</item><item>
<title>Creature Creator 1.6 standalone</title>
<guid isPermaLink="true">http://rl-team.net/2007/03/28/creature_creator_16_standalone.html</guid>
<link>http://rl-team.net/2007/03/28/creature_creator_16_standalone.html</link>
<description><![CDATA[Creating humanoids, aliens, monsters, bugs, and other things that go bump in the night is an easy experience with Creature Creator. Make one-of-a-kind characters for cartoons, fantasy and sci-fi in minutes - by using any of the software's library of over 500 pre-defined body parts, which can be tweeked or combined in endless ways for genuine originality. If you're serious about your animations, you'll want to add Creature Creator to your toolbox. <br /><br /><div align="center"><img src="http://i12.tinypic.com/2vwb7nq.jpg" style="border: none;" alt='Creature Creator 1.6 standalone' /></div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Wed, 28 Mar 2007 16:53:56 +0400</pubDate>
</item><item>
<title>Mootols Polygon Cruncher v7.22 Multilingual</title>
<guid isPermaLink="true">http://rl-team.net/2007/03/17/mootols_polygon_cruncher_v722_multilingual.html</guid>
<link>http://rl-team.net/2007/03/17/mootols_polygon_cruncher_v722_multilingual.html</link>
<description><![CDATA[<div align="center"><img src="http://pixhost.eu/avaxhome/big_show.php?/gfxworld/2007-03-16/screenshotus_brw_cruncher_orig.jpg" style="border: none;" alt='Mootols Polygon Cruncher v7.22 Multilingual' /></div><br /><br />Polygon Cruncher reduces the number of polygons of your objects without changing their appearance. You keep all details even at high optimization ratio. You also keep texture information, vertex colors. You can also optimized taking care of the symmetry of your objects.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Sat, 17 Mar 2007 18:21:55 +0300</pubDate>
</item><item>
<title>Torque Show Tool pro manual</title>
<guid isPermaLink="true">http://rl-team.net/2007/02/26/torque_show_tool_pro_manual.html</guid>
<link>http://rl-team.net/2007/02/26/torque_show_tool_pro_manual.html</link>
<description><![CDATA[<div align="center"><b>Torque Show Tool pro manual</b><br />http://www.gnometech.com/torque/files/tstpro/TorqueShowToolProManual-1-02.pdf</div>]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>MDK4Ever</dc:creator>
<pubDate>Mon, 26 Feb 2007 23:06:12 +0300</pubDate>
</item></channel></rss>