<?xml version="1.0" encoding="windows-1251"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Âñå ïóáëèêàöèè ïîëüçîâàòåëÿ nabarunr.1 - RL-TeaM.NeT</title>
<link>http://rl-team.net/</link>
<language>ru</language>
<description>Âñå ïóáëèêàöèè ïîëüçîâàòåëÿ nabarunr.1 - RL-TeaM.NeT</description>
<generator>RL-TeaM.NeT RSS generator</generator><item>
<title>REALBasic Professional 2008r4.1</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146224275-realbasic-professional-2008r4.1.html</guid>
<link>http://rl-team.net/gd/1146224275-realbasic-professional-2008r4.1.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-10/1224238427_realbasic.jpg" style="border: none;" width='350' height='126' onmouseover="this.style.cursor='pointer';" onclick="return hs.expand(this, { src: 'http://rl-team.net/uploads/posts/2008-10/1224238427_realbasic.jpg' });" alt='REALBasic Professional 2008r4.1' title='REALBasic Professional 2008r4.1' /></div><br /><a href="http://anonym.to/?http://www.realsoftware.com/products/realbasic/index.php" target="_blank" ><!--colorstart:#009900--><span style="color:#009900"><!--/colorstart-->REALbasic<!--colorend--></span><!--/colorend--></a> is a rapid application development environment that compiles native applications for Windows, Mac and Linux.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 17 Oct 2008 14:34:12 +0400</pubDate>
</item><item>
<title>NVIDIA GeForce Release 178.13 WHQL</title>
<guid isPermaLink="true">http://rl-team.net/freeware/1146221965-www.nvidia.compagedrivers.html.html</guid>
<link>http://rl-team.net/freeware/1146221965-www.nvidia.compagedrivers.html.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-09/1222523456_nvidia_logo.gif" style="border: none;" alt='NVIDIA GeForce Release 178.13 WHQL' title='NVIDIA GeForce Release 178.13 WHQL' /></div><br /><b><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart-->GeForce Release 178 WHQL<br />Version:	178.13<br />Release Date:	September 25, 2008<!--sizeend--></span><!--/sizeend--></b><br /><br /><!--SpoilerWTBegin--><div class="title_spoiler"><a href="javascript:SpoilerShowOrHide('1222524206202', '1222524206202-open');" id="1222524206202-open" onclick="javascript:SpoilerShowOrHide('1222524206202-close')"><img src="{THEME}/dleimages/plus.jpg" border="0"></a><a href="javascript:SpoilerShowOrHide('1222524206202', '1222524206202-close');" id="1222524206202-close"  style="display: none;" onclick="javascript:SpoilerShowOrHide('1222524206202-open')"><img src="{THEME}/dleimages/minus.jpg" border="0"></a>&nbsp;<!--SpTitleBegin-->Some Highlights:<!--SpTitleEnd--></div><div id="1222524206202" class="spoiler" style="display:none;"><!--SpBodyBegin-->WHQL-certified driver for GeForce 6-series, 7-series, 8-series, 9-series, and 200-series GPUs, including the newly released GeForce 9800 GTX+, 9800 GT, 9500 GT, and 9400 GT GPUs.<br /><br />Adds support for <b><!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->NVIDIA PhysX acceleration on all GeForce<!--colorend--></span><!--/colorend--></b> 8-series, 9-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory (<!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->this driver package installs NVIDIA PhysX System Software v8.09.04<!--colorend--></span><!--/colorend-->).<br /><br /><!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart--><b>Experience GPU PhysX acceleration</b> in several full games and demos today<!--colorend--></span><!--/colorend--> by downloading the <b>GeForce Power Pack</b>.<br /><br />Supports single GPU and NVIDIA SLI™ technology* on DirectX 9 and OpenGL.<br /><br />Supports CUDA™.<br /><br />Supports Folding@home distributing computing application. Download the high performance client for NVIDIA GPUs here and join the NVIDIA team: #131015.<br /><br />Supports GPU overclocking and temperature monitoring by installing NVIDIA System Tools software.<br /><br />Includes several 3D application performance improvements. The following are examples of improvements measured with v178.13 WHQL versus v175.19 WHQL driver: <br /><br />Single GPU increases up to 11% in 3DMark Vantage (performance preset)<br />Single GPU increases up to 11% in Assassin's Creed DX10<br />Single GPU increases up to 15% in Bioshock DX10<br />Single GPU increases up to 15% in Call of Duty 4<br />Single GPU increases up to 8% in Enemy Territory: Quake Wars<br />2-way SLI increases up to 7% in Bioshock DX10<br />2-way SLI increases up to 10% in Company of Heroes: Opposing Fronts DX10<br />2-way SLI increases up to 12% in Enemy Territory: Quake Wars<br />2-way SLI increases up to 10% in World in Conflict DX10<br /><br />Includes numerous 3D application compatibility fixes. Please read the release notes for more information on product support, features, driver fixes and known compatibility issues.<!--SpBodyEnd--></div><!--SpoilerEnd-->]]></description>
<category><![CDATA[Freeware]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sat, 27 Sep 2008 18:03:26 +0400</pubDate>
</item><item>
<title>Hacker Debugging Uncovered</title>
<guid isPermaLink="true">http://rl-team.net/ebooks/compbook/1146218927-hacker-debugging-uncovered.html</guid>
<link>http://rl-team.net/ebooks/compbook/1146218927-hacker-debugging-uncovered.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-08/1219452504_hdu.jpg" onclick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-08/thumbs/1219452504_hdu.jpg" alt='Hacker Debugging Uncovered' title='Hacker Debugging Uncovered' style="border:none" /></a><!--TEnd--></div><br /><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart--><b><!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->Product Description<!--colorend--></span><!--/colorend--></b><!--sizeend--></span><!--/sizeend--><br />Tips for the practical use of debuggers, such as NuMega SoftIce, Microsoft Visual Studio Debugger, and Microsoft Kernel Debugger, with minimum binding to a specific environment are disclosed in this debugger guide. How debuggers operate and how to overcome obstacles and repair debuggers is demonstrated. Programmers will learn how to look at what is inside a computer system, how to reconstruct the operating algorithm of a program distributed without source code, how to modify the program, and how to debug drivers. The use of debugging applications and drivers in Windows and Unix operating systems on Intel Pentium/DEC Alpha-based processors is also detailed.<br /><br /><br /><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart--><b><!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->About the Author<!--colorend--></span><!--/colorend--></b><!--sizeend--></span><!--/sizeend--><br /><b>Kris Kaspersky</b> is the author of <i>CD Cracking Uncovered, Code Optimization,</i> and <i>Hacker Disassembling Uncovered.</i><br />]]></description>
<category><![CDATA[Êîìï. ÷òèâî]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sat, 23 Aug 2008 04:55:23 +0400</pubDate>
</item><item>
<title>DirectX End-User Redistributable 9.0c - August 2008</title>
<guid isPermaLink="true">http://rl-team.net/freeware/1146217644-directx-end-user-redistributable-9.0c-august-2008.html</guid>
<link>http://rl-team.net/freeware/1146217644-directx-end-user-redistributable-9.0c-august-2008.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-08/1218612385_directx.jpg" onclick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-08/thumbs/1218612385_directx.jpg" alt='DirectX End-User Redistributable 9.0c - August 2008' title='DirectX End-User Redistributable 9.0c - August 2008' style="border:none" /></a><!--TEnd--></div><br />This download provides the DirectX end-user redistributable that developers can include with their product.]]></description>
<category><![CDATA[Freeware]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 13 Aug 2008 11:33:59 +0400</pubDate>
</item><item>
<title>Cyberlink PowerDVD 8.0 Ultra</title>
<guid isPermaLink="true">http://rl-team.net/warez/1146202187-cyberlink-powerdvd-8.0-ultra.html</guid>
<link>http://rl-team.net/warez/1146202187-cyberlink-powerdvd-8.0-ultra.html</link>
<description><![CDATA[<div align="center"><object type="application/x-shockwave-flash" data="http://b.imagehost.org/0475/fuckuscumbag.swf" width="300" height="200" class="file_border"><br /><param name="movie" value="http://b.imagehost.org/0475/fuckuscumbag.swf" /><br /></object></div><br /><br /><b>PowerDVD</b> is the latest evolution of the world acclaimed DVD software program that offers maximum video and audio playback entertainment on the PC. It comes complete with numerous customizable video/audio controls that can deliver the highest quality viewing and listening experience. PowerDVD incorporates support for high-definition audio and video, true 8-channel home theater audio playback, virtual surround sound, as well as complete controls and extra features for DVD enthusiasts.]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 18 Apr 2008 20:36:13 +0400</pubDate>
</item><item>
<title>Demonoid is Back !!!</title>
<guid isPermaLink="true">http://rl-team.net/others/1146202759-demonoid-is-back-.html</guid>
<link>http://rl-team.net/others/1146202759-demonoid-is-back-.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-04/1208335401_demonoid.gif" onClick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-04/thumbs/1208335401_demonoid.gif" alt='Demonoid is Back !!!' title='Demonoid is Back !!!' style="border:none" /></a><!--TEnd--></div><br /><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart--><!--fontstart:Impact--><span style="font-family:Impact"><!--/fontstart--><!--colorstart:#006620--><span style="color:#006620"><!--/colorstart--><div align="center">DEMONOID IS BACK</div><!--colorend--></span><!--/colorend--><!--fontend--></span><!--/fontend--><!--sizeend--></span><!--/sizeend-->]]></description>
<category><![CDATA[Ïðî÷åå]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 16 Apr 2008 13:01:46 +0400</pubDate>
</item><item>
<title>Brave Tree Content Packs for TGE</title>
<guid isPermaLink="true">http://rl-team.net/gd/gd3dmodels/1146202362-brave-tree-content-packs-for-tge.html</guid>
<link>http://rl-team.net/gd/gd3dmodels/1146202362-brave-tree-content-packs-for-tge.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-04/1208048590_brave.gif" style="border: none;" alt='Brave Tree Content Packs for TGE' title='Brave Tree Content Packs for TGE' /></div><br /><b>Brave Tree Content Packs</b> for TGE<br /><!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart--><b>(Re-upload)</b><!--colorend--></span><!--/colorend--><br /><!--colorstart:#996633--><span style="color:#996633"><!--/colorstart--><b>Contents:</b><!--colorend--></span><!--/colorend--><br /><!--colorstart:#666666--><span style="color:#666666"><!--/colorstart-->BraveTree - Barrel, Crate, Drum Pack Pro,<br />BraveTree - Car Pack Pro,<br />BraveTree - Tree Pack Pro 1,<br />BraveTree - War Sparrow Pack Pro,<br />BraveTree - Jet Bike Pack Pro and <br />BraveTree - Environment Pack Pro<!--colorend--></span><!--/colorend--><br />]]></description>
<category><![CDATA[3D models]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sun, 13 Apr 2008 05:06:34 +0400</pubDate>
</item><item>
<title>Nevercenter Silo 2.0.6</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146201302-nevercenter-silo-2.0.6.html</guid>
<link>http://rl-team.net/gd/1146201302-nevercenter-silo-2.0.6.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/1186146637_1.jpg" style="border: none;" alt='Nevercenter Silo 2.0.6' title='Nevercenter Silo 2.0.6' /></div><br />]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sat, 05 Apr 2008 23:14:20 +0400</pubDate>
</item><item>
<title>Adobe Director 11.0.0.426</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146201198-adobe-director-11.0.0.426.html</guid>
<link>http://rl-team.net/gd/1146201198-adobe-director-11.0.0.426.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-04/1207350632_200300dir11.gif" style="border: none;" alt='Adobe Director 11.0.0.426' title='Adobe Director 11.0.0.426' /></div><br /><!--colorstart:#666666--><span style="color:#666666"><!--/colorstart--><b><!--sizestart:3--><span style="font-size:12pt;line-height:100%"><!--/sizestart-->Explore new dimensions in rich multimedia authoring <!--sizeend--></span><!--/sizeend--></b><br /><br />Adobe® Director® 11 and Adobe Shockwave® Player software help you create and publish compelling interactive games, demos, prototypes, simulations, and eLearning courses for the web, Mac and Windows® desktops, DVDs, and CDs. Integrate virtually any major file format, including video created with Adobe Flash® software and native 3D content, for the greatest return on your creativity.<!--colorend--></span><!--/colorend-->]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sat, 05 Apr 2008 03:39:32 +0400</pubDate>
</item><item>
<title>BlitzMAX Update v1.28</title>
<guid isPermaLink="true">http://rl-team.net/gd/1146201115-blitzmax-update-v1.28.html</guid>
<link>http://rl-team.net/gd/1146201115-blitzmax-update-v1.28.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-10/1191394177_blitzmaxshot.png" style="border: none;" alt='BlitzMAX Update v1.28' title='BlitzMAX Update v1.28' /></div><br /><b>BlitzMAX Update v1.28 win32 x86</b><br /><!--colorstart:#FF0000--><span style="color:#FF0000"><!--/colorstart--><b>-REUP-</b><!--colorend--></span><!--/colorend--><br />Linux version re-uploaded by <b>3p1c</b> <noindex><a href="https://rl-team.net/gd/1146201166-blitzmax-1.28-update-for-linux.html"  rel="nofollow">here</a></noindex>.<br />Thanks to <b>TheHeliosMan</b> and <b>3p1c</b> for sharing. <img style="border: none;" alt="wink" align="absmiddle" src="http://rl-team.net/engine/data/emoticons/wink.gif" />]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 04 Apr 2008 19:40:00 +0400</pubDate>
</item><item>
<title>Introducing 3ds Max 2008</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146199263-introducing-3ds-max-2008.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146199263-introducing-3ds-max-2008.html</link>
<description><![CDATA[<div align="center"><img src="http://i023.radikal.ru/0803/f9/d83466aa194c.gif" style="border: none;" alt='Introducing 3ds Max 2008' title='Introducing 3ds Max 2008' /></div><br /><br />Introducing 3ds Max 2008 breaks down the complexities of 3D modeling, texturing, animating, and visual effects. You'll jump right into the 3ds Max pipeline—from preproduction through postproduction—with clear-cut explanations, tutorials, and hands-on projects to build your skills. A special color insert includes real-world examples from talented 3ds Max beginners. From immediately creating your first animation to mastering poly modeling techniques and lighting final renders, you'll get a solid grounding in 3ds Max 2008. Build the knowledge you need for game, film, and TV production. Includes a companion CD.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sun, 23 Mar 2008 05:56:52 +0300</pubDate>
</item><item>
<title>Introducing Maya 2008</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146194121-introducing-maya-2008.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146194121-introducing-maya-2008.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-02/1203482164_small.gif" style="border: none;" alt='Introducing Maya 2008' title='Introducing Maya 2008' /></div><br /><b><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart-->Introducing Maya 2008<!--sizeend--></span><!--/sizeend--> </b><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin--><i>Enter a whole new dimension with Introducing Maya 2008, your guide to the newest version of Autodesk's Academy-Award winning Maya 3D animation and effects software. Learn to build, render, and animate your own digital models and scenes like the pros with this step-by-step guide. Beginning with the basics, expert author Dariush Derakhshani explains Maya's core tools then moves on to provide straightforward and practical advice on the newest features of Autodesk Maya 2008. You'll get a solid grasp of core 3D and CG concepts while exploring the basics of NURBS, polygons, and subdivision surfaces. Coverage also includes shading and texturing, rigging for automated animation, creating more natural lighting with mental ray soft shadow maps, and using Maya's Render Layers and an Ambient Occlusion pass for greater reality. You'll be inspired by the full-color insert featuring Maya designs created by beginning users and creating awesome animations of your own in no time with this bestselling reference to Maya 2008.</i> <!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 20 Feb 2008 07:51:12 +0300</pubDate>
</item><item>
<title>An Essential Introduction to Maya Character Rigging</title>
<guid isPermaLink="true">http://rl-team.net/gd/gdtutors/1146191606-an-essential-introduction-to-maya.html</guid>
<link>http://rl-team.net/gd/gdtutors/1146191606-an-essential-introduction-to-maya.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-02/1202073492_cover.gif" style="border: none;" alt='An Essential Introduction to Maya Character Rigging' title='An Essential Introduction to Maya Character Rigging' /></div><br />Discover the concepts and techniques required to rig engaging CG character models with Maya in this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. <br /><br />Every technique and tip is backed up with practical tutorials, using the models, student work and tutorial assets on the companion DVD to offer a crash course in this vital skill. With Cheryl Cabrera you’ll learn about<b></b>:<br /><br />Designing your first Biped Character; Creating your first Biped Character - Modeling Basics, Biped Character Facial Expressions, Texturing Basics; Skeleton setup for a Biped Character Joint Placement; Control Rig setup for a Biped Character - IK and FK; Wrapping up the setup; Skinning your Character]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Mon, 04 Feb 2008 00:31:44 +0300</pubDate>
</item><item>
<title>Penetration Tester's Open Source Toolkit, Volume 2</title>
<guid isPermaLink="true">http://rl-team.net/ebooks/1146190073-penetration-testers-open-source-toolkit.html</guid>
<link>http://rl-team.net/ebooks/1146190073-penetration-testers-open-source-toolkit.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-01/1201118692_pt2oolk1t.jpg" class="highslide" onClick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-01/thumbs/1201118692_pt2oolk1t.jpg" alt='Penetration Tester&#039;s Open Source Toolkit, Volume 2' title='Penetration Tester&#039;s Open Source Toolkit, Volume 2'  /></a><!--TEnd--></div><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin-->Penetration testing a network requires a delicate balance of art and science. A penetration tester must be creative enough to think outside of the box to determine the best attack vector into his own network, and also be expert in using the literally hundreds of tools required to execute the plan. This second volume adds over 300 new pen testing applications to the pen tester's toolkit. It includes the latest information on Snort, Nessus, Wireshark, Metasploit, Kismet and all of the other major Open Source platforms. It also includes "BackTrack2" on CD, a set of pen testing tools that complements those found on the "Auditor" CD that comes with Volume 1. <br /><br />The authors of the book are expert penetration testers who have developed many of the leading pen testing tools such as the Metasploit framework. The authors allow the reader inside their heads to unravel the mysteries of things like cross scripting attacks, fuzzing tools, Google hacks, and more.<br /><br />Covers Metasploit Release 3<br />Includes BackTrack2 Toolkit<br />Implements the Snort 2.6, Wireshark, and Nessus<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
<category><![CDATA[×òèâî]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 23 Jan 2008 23:09:37 +0300</pubDate>
</item><item>
<title>Internet Download Manager 5.12 Build 6</title>
<guid isPermaLink="true">http://rl-team.net/warez/1146190041-internet-download-manager-5.12-build-6.html</guid>
<link>http://rl-team.net/warez/1146190041-internet-download-manager-5.12-build-6.html</link>
<description><![CDATA[He he... <img style="border: none;" alt="smile" align="absmiddle" src="http://rl-team.net/engine/data/emoticons/smile.gif" /> <br /><b>New version out...</b>]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 23 Jan 2008 20:40:25 +0300</pubDate>
</item><item>
<title>Internet  Download  Manager 5.12 build 3 and 4</title>
<guid isPermaLink="true">http://rl-team.net/warez/1146188099-internet-download-manager-5.12-build-3.html</guid>
<link>http://rl-team.net/warez/1146188099-internet-download-manager-5.12-build-3.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-01/1199830529_mwsnap387.jpg" style="border: none;" alt='Internet  Download  Manager 5.12 build 3 and 4' title='Internet  Download  Manager 5.12 build 3 and 4' /></div><br /><br /> <img style="border: none;" alt="new" align="absmiddle" src="http://rl-team.net/engine/data/emoticons/new.gif" /> Internet Download Manager v5.12 build 3 - The best way to handle your downloads and increase download speeds . Added full support for Windows Vista, YouTube, Google Video, MySpaceTV, IE7 and Firefox 2 <img style="border: none;" alt="new" align="absmiddle" src="http://rl-team.net/engine/data/emoticons/new.gif" /><br /><br /><!--colorstart:#FF0000--><span style="color:#FF0000"><!--/colorstart--><b>Óæå äîñòóïåí 5.12 build 4. Êà÷àòü ñ îôñàéòà <noindex><a href="http://anonym.to/?http://www.internetdownloadmanager.com/idman512.exe" target="_blank" rel="nofollow">http://www.internetdownloadmanager.com/idman512.exe</a></noindex></b><!--colorend--></span><!--/colorend-->]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 10 Jan 2008 12:31:46 +0300</pubDate>
</item><item>
<title>Workrave</title>
<guid isPermaLink="true">http://rl-team.net/freeware/1146188051-workrave.html</guid>
<link>http://rl-team.net/freeware/1146188051-workrave.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2008-01/1199916597_prelude.gif" style="border: none;" alt='Workrave' title='Workrave' /></div><br /><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart--><!--fontstart:Tahoma--><span style="font-family:Tahoma"><!--/fontstart--><b>Work<!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->rave<!--colorend--></span><!--/colorend--></b><!--fontend--></span><!--/fontend--><!--sizeend--></span><!--/sizeend--> is a program that assists in the <!--colorstart:#339999--><span style="color:#339999"><!--/colorstart--><b><u>recovery and prevention of Repetitive Strain Injury</u></b><!--colorend--></span><!--/colorend--> (RSI). The program frequently alerts you to take micro-pauses, rest breaks and restricts you to your daily limit. Please refer to the <!--dle_leech_begin--><a href="http://rl-team.net/engine/go.php?url=aHR0cDovL3d3dy53b3JrcmF2ZS5vcmcvZmVhdHVyZXMv" target="_blank">feature comparison</a><!--dle_leech_end--> for a complete list of features, and how the program performs with respect to other programs on the market. The program runs on <!--dle_leech_begin--><a href="http://rl-team.net/engine/go.php?url=aHR0cDovL3d3dy5saW51eC5jb20v" target="_blank">GNU/Linux</a><!--dle_leech_end--> and Microsoft Windows.<br /><b>Distributed:</b> The program runs distributed on one or more PCs. All connected PCs share the same timing information. When the user switches computers, he still will be asked to pause on time. <br /><b>Server data collect:</b> All programs in a network report user data detailing break information, mouse and keyboard usage to a central server. The data stored on this server may be analysed to detect user behaviour and, for example, take proactive measures. <br /><b>Applet:</b> The program is able to show status information in an applet that is embeddable in the desktop panel or taskbar.<br />Languages: <!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->Russian<!--colorend--></span><!--/colorend-->, English, German, Dutch, Chinese, Spanish, French, Danish, Polish<br /><div align="center"><img src="http://rl-team.net/uploads/posts/2008-01/1199916584_workrave-unix.png" style="border: none;" alt='Workrave' title='Workrave' /><img src="http://rl-team.net/uploads/posts/2008-01/1199916578_workrave-win32.png" style="border: none;" alt='Workrave' title='Workrave' /></div><br /><br />]]></description>
<category><![CDATA[Freeware]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 10 Jan 2008 01:18:42 +0300</pubDate>
</item><item>
<title>Win a High-End PC</title>
<guid isPermaLink="true">http://rl-team.net/2007/12/21/win-a-high-end-pc.html</guid>
<link>http://rl-team.net/2007/12/21/win-a-high-end-pc.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-12/1198236469_premiumspecial.jpg" style="border: none;" alt='Win a High-End PC' title='Win a High-End PC' /></div><br /><div align="center"><i>Picture similar to actual prize</i></div><br /><br /><!--colorstart:#999999--><span style="color:#999999"><!--/colorstart--><b>Contest ends 01/15/2008</b><br /><br />As a special prize we will draw this HighEnd Games PC.<br />All Premium account holders are entitled to take part in this contest.<br />Further information can be viewed in the Premium Zone.<br />Contest Ends: on the 15th of January 2008 <br /><br /><b>The prize<br /></b><!--colorend--></span><!--/colorend--><br />Intel Core 2 Quad Extreme QX9650, 1333MHz, 12MB, 3.0 GHz<br />nVidia GeForce 8800 Ultra, 768MB<br />4096MB Ram<br />300GB Harddisk (2x150GB Raid 0)<br />750GB Harddisk<br />Windows Vista Ultimate<br />22" TFT, <5ms<br />Cordless Lasermouse and Keyboard<br />Gaming Headset<br /><br /><!--colorstart:#999999--><span style="color:#999999"><!--/colorstart--><b>Official Rules</b><br /><br />This Contest is void where prohibited or restricted by law.<br />Employees of Rapidshare and their immediate family members are not eligible to enter or win.<!--colorend--></span><!--/colorend--><br /><br /><div align="center"><!--fontstart:Tahoma--><span style="font-family:Tahoma"><!--/fontstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart-->Good Luck!<!--sizeend--></span><!--/sizeend--><!--fontend--></span><!--/fontend--></div><br />]]></description>
<category><![CDATA[Îáúÿâëåíèÿ]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 21 Dec 2007 14:39:11 +0300</pubDate>
</item><item>
<title>The Pirate Bay Toolbar</title>
<guid isPermaLink="true">http://rl-team.net/2007/12/14/the-pirate-bay-toolbar.html</guid>
<link>http://rl-team.net/2007/12/14/the-pirate-bay-toolbar.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-12/1197586116_thepiratebay.jpg" style="border: none;" alt='The Pirate Bay Toolbar' title='The Pirate Bay Toolbar' /></div><br /><div align="center"> <img style="border: none;" alt="smile" align="absmiddle" src="http://rl-team.net/engine/data/emoticons/smile.gif" />  <img style="border: none;" alt="new" align="absmiddle" src="http://rl-team.net/engine/data/emoticons/new.gif" />  <img style="border: none;" alt="smile" align="absmiddle" src="http://rl-team.net/engine/data/emoticons/smile.gif" /> </div><br /><div align="center"><!--colorstart:#663333--><span style="color:#663333"><!--/colorstart--><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart--><!--fontstart:Arial--><span style="font-family:Arial"><!--/fontstart-->Stay connected to us - and get so much more - with the The Pirate Bay Community Toolbar!<!--fontend--></span><!--/fontend--><!--sizeend--></span><!--/sizeend--><!--colorend--></span><!--/colorend--></div><br /><br /><!--colorstart:#996633--><span style="color:#996633"><!--/colorstart--><b>The Best of Our Site</b><br />Get our freshest content delivered directly to your browser, no matter where you are on the Web<br /><br /><b>Hand-picked Links</b><br />Check out all of our favorite places on the Web, and share your top links with us<br /><br /><b>Google-Powered Search Box</b><br />Search the Web, our site, and other useful engines, no matter where you are on the Web<!--colorend--></span><!--/colorend--><br /><br /><div align="center"><!--dle_leech_begin--><a href="http://rl-team.net/engine/go.php?url=aHR0cDovL3RoZXBpcmF0ZWJheXRvb2xiYXIub3VydG9vbGJhci5jb20vcHJpdmFjeS8%3D" target="_blank"><b>PRIVACY</b></a><!--dle_leech_end--></div>]]></description>
<category><![CDATA[Freeware]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 14 Dec 2007 02:06:02 +0300</pubDate>
</item><item>
<title>DirectX 9.0c Redistributable for Software Developers - November 2007</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/25/directx-9.0c-redistributable-for.html</guid>
<link>http://rl-team.net/2007/10/25/directx-9.0c-redistributable-for.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-10/1193326175_directx.jpg" style="border: none;" alt='DirectX 9.0c Redistributable for Software Developers - November 2007' /></div><br />This download provides the DirectX 9.0c end-user multi-languaged redistributable that developers can include with their product. The redistributable license agreement covers the terms under which developers may use the Redistributable. For full details please review the DirectX SDK EULA.txt and DirectX Redist.txt files located in the license directory.<br />]]></description>
<category><![CDATA[Freeware]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 25 Oct 2007 19:31:29 +0400</pubDate>
</item><item>
<title>Blitz3D update 1.99</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/23/blitz3d-update-1.99.html</guid>
<link>http://rl-team.net/2007/10/23/blitz3d-update-1.99.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/1187947456_b3d.jpg" style="border: none;" alt='Blitz3D update 1.99' title='Blitz3D update 1.99' /></div><br /><div align="center"><!--colorstart:#CC9933--><span style="color:#CC9933"><!--/colorstart--><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart--><b>Here is the latest Blitz3D update - v1.99</b><!--sizeend--></span><!--/sizeend--><!--colorend--></span><!--/colorend--></div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Tue, 23 Oct 2007 16:36:55 +0400</pubDate>
</item><item>
<title>UNFOLD3D</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/16/unfold3d.html</guid>
<link>http://rl-team.net/2007/10/16/unfold3d.html</link>
<description><![CDATA[<div align="center"><a href="http://i002.radikal.ru/0710/5c/035383108668.jpg" class="highslide" onclick="return hs.expand(this, {captionId: 'caption1'})"><img src="http://i002.radikal.ru/0710/5c/035383108668.jpg" style="border: none;" width='450' height='310' alt='UNFOLD3D' /></a></div><br /><br /><div align="center"><!--ThumbBegin_hl--><a href="http://rl-team.net/uploads/posts/2007-10/1192500392_2002.jpg" class="highslide" onclick="return hs.expand(this, {captionId: 'caption1'})"><img src="http://rl-team.net/uploads/posts/2007-10/thumbs/1192500392_2002.jpg" style="border: none;" alt='UNFOLD3D' title="Óâåëè÷èòü" /></a><!--ThumbEnd_hl--></div><br /><br /><div class="quote">Âíèìàíèå! Ó âàñ íåò ïðàâ äëÿ ïðîñìîòðà ñêðûòîãî òåêñòà.</div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Tue, 16 Oct 2007 06:26:08 +0400</pubDate>
</item><item>
<title>imageSynth by Luxology</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/14/imagesynth-by-luxology.html</guid>
<link>http://rl-team.net/2007/10/14/imagesynth-by-luxology.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin_hl--><a href="http://rl-team.net/uploads/posts/2007-10/1192369628_imagesynth.jpg" class="highslide" onclick="return hs.expand(this, {captionId: 'caption1'})"><img src="http://rl-team.net/uploads/posts/2007-10/thumbs/1192369628_imagesynth.jpg" style="border: none;" alt='imageSynth by Luxology' title="Óâåëè÷èòü" /></a><!--ThumbEnd_hl--></div><br /><b>imageSynth is advanced technology that works within Adobe Photoshop for creating seamless textures and for creating high resolution images from low resolution sources using advanced image synthesis algorithms. Hence the name!</b><br /><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin--><!--colorstart:#666666--><span style="color:#666666"><!--/colorstart--><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart--><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart-->"The imageSynth plug-in provides a quick and robust way to generate useful textures. This appeals to a wide variety of Photoshop users from game developers to architects and graphic designers who will use imageSynth as a part of their own unique workflows." <!--fontend--></span><!--/fontend--><!--sizeend--></span><!--/sizeend--><br /><br /><i><!--sizestart:2--><span style="font-size:10pt;line-height:100%"><!--/sizestart-->-Kevin Connor, Senior Director of Product Management for Digital Imaging at Adobe<!--sizeend--></span><!--/sizeend--></i><!--colorend--></span><!--/colorend--><!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sun, 14 Oct 2007 18:17:39 +0400</pubDate>
</item><item>
<title>Microsoft Windows Defender Final v1.1.1593.0 Cracked</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/14/microsoft-windows-defender-final.html</guid>
<link>http://rl-team.net/2007/10/14/microsoft-windows-defender-final.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-10/1192306568_win.jpg" style="border: none;" alt='Microsoft Windows Defender Final v1.1.1593.0 Cracked' /></div><br /><!--sizestart:6--><span style="font-size:24pt;line-height:100%"><!--/sizestart--><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><!--colorstart:#339999--><span style="color:#339999"><!--/colorstart-->Windows® Defender<!--colorend--></span><!--/colorend--><!--fontend--></span><!--/fontend--><!--sizeend--></span><!--/sizeend--><br /><br /><b>Brief Description</b><br /><br />Windows Defender is a free program that helps you stay productive by protecting your computer against pop-ups, slow performance and security threats caused by spyware and other potentially unwanted software. Windows Defender no longer supports Windows 2000 as mainstream support ended in June 2005.<br /><b>32 bit version</b><br /><br />Windows Defender Version:  1.1.1593.0<br />Engine Version: 1.1.2204.0<br />Definition Version:  1.0.0.0<br />]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sun, 14 Oct 2007 00:20:14 +0400</pubDate>
</item><item>
<title>Luxology Modo 301</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/13/luxology-modo-301.html</guid>
<link>http://rl-team.net/2007/10/13/luxology-modo-301.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin_hl--><a href="http://rl-team.net/uploads/posts/2007-10/1192287600_overview.jpg" class="highslide" onclick="return hs.expand(this, {captionId: 'caption1'})"><img src="http://rl-team.net/uploads/posts/2007-10/thumbs/1192287600_overview.jpg" style="border: none;" alt='Luxology Modo 301' title="Óâåëè÷èòü" /></a><!--ThumbEnd_hl--></div><br />Modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo also includes true 3D sculpting tools, item animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.<br /><br /><!--colorstart:#339999--><span style="color:#339999"><!--/colorstart--><b>Who Uses modo?</b><!--colorend--></span><!--/colorend--><br /><br />Architects, industrial designers, package designers and game developers are among the thousands who use modo worldwide every day. It is a winning combination of functionality and refined workflow for an active community of modo users. <br /><br /><!--colorstart:#CC9933--><span style="color:#CC9933"><!--/colorstart--><!--sizestart:4--><span style="font-size:14pt;line-height:100%"><!--/sizestart--><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><b>Game Developers -</b> tap modo for its ability to create models with perfect UV's, excellent model flow and all the associated maps (e.g. ambient occlusion, normal) ready for import into a game engine. Games programmers and tool specialists love modo too - for its inherent customizability and natural scriptability.<!--fontend--></span><!--/fontend--><!--sizeend--></span><!--/sizeend--><!--colorend--></span><!--/colorend-->]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sat, 13 Oct 2007 19:27:02 +0400</pubDate>
</item><item>
<title>IDA Pro Advanced v5.1.0.899 with WinCE v5.1 debugger</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/11/ida-pro-advanced-v5.1.0.899-with-wince.html</guid>
<link>http://rl-team.net/2007/10/11/ida-pro-advanced-v5.1.0.899-with-wince.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin_hl--><a href="http://rl-team.net/uploads/posts/2007-10/1192121174_menubar2003_r1_c1.gif" class="highslide" onclick="return hs.expand(this, {captionId: 'caption1'})"><img src="http://rl-team.net/uploads/posts/2007-10/thumbs/1192121174_menubar2003_r1_c1.gif" style="border: none;" alt='IDA Pro Advanced v5.1.0.899 with WinCE v5.1 debugger' title="Óâåëè÷èòü" /></a><!--ThumbEnd_hl--></div><br /><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><b><!--colorstart:#CC9933--><span style="color:#CC9933"><!--/colorstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart-->What is IDA Pro all about?<!--sizeend--></span><!--/sizeend--><!--colorend--></span><!--/colorend--></b><!--fontend--></span><!--/fontend--><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin-->IDA Pro is a Windows or Linux hosted multi-processor disassembler and debugger that offers so many features it is hard to describe them all. IDA Pro has become the de-facto standard for the analysis of hostile code, vulnerability research and COTS validation.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><div class="quote">Âíèìàíèå! Ó âàñ íåò ïðàâ äëÿ ïðîñìîòðà ñêðûòîãî òåêñòà.</div>]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 11 Oct 2007 21:06:49 +0400</pubDate>
</item><item>
<title>SWiSH Max2 Build Date 2007.09.25</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/27/swish-max2-build-date-2007.09.25.html</guid>
<link>http://rl-team.net/2007/09/27/swish-max2-build-date-2007.09.25.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin--><a href="#" onClick="ShowBild('http://rl-team.net/uploads/posts/2007-09/1191002813_max-banner.jpg'); return false;" ><img src="http://rl-team.net/uploads/posts/2007-09/thumbs/1191002813_max-banner.jpg" style="border: none;" alt='SWiSH Max2 Build Date 2007.09.25' /></a><!--ThumbEnd--></div><br /><b><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart--><div align="center">Flash Authoring With Even More Power!</div><!--sizeend--></span><!--/sizeend--><!--fontend--></span><!--/fontend--></b><br />Now with support for components, a content library and assets, a new effects browser, in place text editing, video/image/sound effects as well as an improved interface, script editor, drawing tools and internal player. SWiSH Max2 takes Flash authoring to a whole new level at an amazing price of just $149.95!]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 27 Sep 2007 13:13:22 +0400</pubDate>
</item><item>
<title>Artificial Intelligence for Games</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/26/artificial-intelligence-for-games.html</guid>
<link>http://rl-team.net/2007/09/26/artificial-intelligence-for-games.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-09/1190818315_ai4g.jpg" style="border: none;" alt='Artificial Intelligence for Games' title='Artificial Intelligence for Games' /></div><br /><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin--><b>Review</b><br />"This is the first serious attempt to create a comprehensive reference for all game AI practices, terminology, and know-how. Works like this are badly needed by the maturing video games industry. Systematic yet accessible, it is a must-have for any student or professional." -Marcin Chady, Ph.D., Radical Entertainment <br /><br /><b>Book Description</b><br />Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The books CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.<br /><br />* A comprehensive, professional tutorial and reference to implement true AI in games.<br />* Walks through the entire development process from beginning to end.<br />* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 26 Sep 2007 19:03:43 +0400</pubDate>
</item><item>
<title>Blitz3D SDK v1.0</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/22/blitz3d-sdk-v1.0.html</guid>
<link>http://rl-team.net/2007/09/22/blitz3d-sdk-v1.0.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-09/1190468177_skidshot.jpg" style="border: none;" alt='Blitz3D SDK v1.0' /></div><br /><br /><!--colorstart:#663333--><span style="color:#663333"><!--/colorstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart--><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><div align="center"><b>Use the Blitz3D engine to create games in C, C++, C#, BlitzMax and PureBasic</b></div><!--fontend--></span><!--/fontend--><!--sizeend--></span><!--/sizeend--><!--colorend--></span><!--/colorend--><br /><br /><!--fontstart:Tahoma--><span style="font-family:Tahoma"><!--/fontstart--><b>Features:</b> Static libraries and interfaces for C, C++, C#, BlitzMax and PureBasic; Dynamic library for shipping with your games; Installation guides and comprehensive API documentation.<br /><br /><b>Requirements</b>: Windows Vista/XP/2K/ME/98/95; Hardware accelerated video card; DirectX7 or greater.<br /><!--fontend--></span><!--/fontend-->]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sat, 22 Sep 2007 17:47:54 +0400</pubDate>
</item><item>
<title>Amabilis 3D Canvas™ 7.0.2</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/20/amabilis-3d-canvas-7.0.2.html</guid>
<link>http://rl-team.net/2007/09/20/amabilis-3d-canvas-7.0.2.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-09/1190309712_2s.jpg" style="border: none;" alt='Amabilis 3D Canvas™ 7.0.2' /></div><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin-->3D Canvas is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling.<br /><br />Complex models can be constructed from simple 3D primitives, or created using 3D Canvas' Object Building Tools. Modeling tools are provided to deform, sculpt, and paint 3D objects.<br /><br />Creating an animated scene is as simple as positioning the objects within your scene for each point in time in your animation. 3D Canvas will ensure that the resulting animation runs smoothly. Your animation can be stepped through a frame at a time, viewed in real-time, or recorded to a Video (AVI) file so that you can distribute your creation.<br /><br />Tool roll-up groups allow you to customize the 3D Canvas interface so that only those items you use most frequently are visible. And if you need access to a less frequently used feature, the tool roll-up is always one click away.<br /><br />The standard version of 3D Canvas is a fully functional product provided as freeware. Upgrades are available for those who require additional features either for game development or for rendering photo-realistic images.<!--QuoteEnd--></div><!--QuoteEEnd--><br /><div class="quote">Âíèìàíèå! Ó âàñ íåò ïðàâ äëÿ ïðîñìîòðà ñêðûòîãî òåêñòà.</div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 20 Sep 2007 21:45:50 +0400</pubDate>
</item><item>
<title>BlitzMax v1.24 for MacOS</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/17/blitzmax-v1.24-for-macos.html</guid>
<link>http://rl-team.net/2007/09/17/blitzmax-v1.24-for-macos.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin--><a href="#" onClick="ShowBild('http://rl-team.net/uploads/posts/2007-09/1190043753_macoside_small.png'); return false;" ><img src="http://rl-team.net/uploads/posts/2007-09/thumbs/1190043753_macoside_small.png" style="border: none;" alt='BlitzMax v1.24 for MacOS' /></a><!--ThumbEnd--></div><br />BlitzMax for users of the MacOS.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Mon, 17 Sep 2007 19:44:23 +0400</pubDate>
</item><item>
<title>BlitzMax v1.24 for Linux</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/17/blitzmax-v1.24-for-linux.html</guid>
<link>http://rl-team.net/2007/09/17/blitzmax-v1.24-for-linux.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin--><a href="#" onClick="ShowBild('http://rl-team.net/uploads/posts/2007-09/1190041843_linuxide_small.png'); return false;" ><img src="http://rl-team.net/uploads/posts/2007-09/thumbs/1190041843_linuxide_small.png" style="border: none;" alt='BlitzMax v1.24 for Linux' /></a><!--ThumbEnd--></div><br />Uploaded on request. I don't use linux so I don't know if it works or not. post your feedback.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Mon, 17 Sep 2007 19:13:44 +0400</pubDate>
</item><item>
<title>C Plus Plus Books</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/16/c-plus-plus-books.html</guid>
<link>http://rl-team.net/2007/09/16/c-plus-plus-books.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/2007-09/1189953277_cpp.gif" style="border: none;" alt='C Plus Plus Books' /></div><br /><br /><div align="center"><b><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart--><!--colorstart:#9935--><span style="color:#9935"><!--/colorstart-->A collection of three good books on c++ for beginners:<!--colorend--></span><!--/colorend--><!--sizeend--></span><!--/sizeend--><!--fontend--></span><!--/fontend--></b></div><br /><br /><!--colorstart:#3395--><span style="color:#3395"><!--/colorstart--><!--fontstart:Courier New--><span style="font-family:Courier New"><!--/fontstart--><div align="center">C++ for Dummies (5th Edition)<br />Schaum's Outline of Programming with C++ 2nd Edition<br />You Can Program in C++  A Programmer's Introduction</div><!--fontend--></span><!--/fontend--><!--colorend--></span><!--/colorend-->]]></description>
<category><![CDATA[×òèâî]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sun, 16 Sep 2007 18:45:02 +0400</pubDate>
</item><item>
<title>Introduction to Game Programming with C++</title>
<guid isPermaLink="true">http://rl-team.net/2007/09/14/introduction-to-game-programming-with-c.html</guid>
<link>http://rl-team.net/2007/09/14/introduction-to-game-programming-with-c.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2007-09/1189715751_big.gif" onClick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2007-09/thumbs/1189715751_big.gif" alt='Introduction to Game Programming with C++' title='Introduction to Game Programming with C++'  /></a><!--TEnd--></div><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin-->Introduction to Game Programming with C++ is an exciting book for readers with no previous experience in game development. Starting from the basics of C++ and ending with the intracies of real-time 3D graphics, this book explores the interesting world of game making. It explains how to program, explores the meaning of object-oriented programming, and examines game algorithms, 2D and 3D games, sound and music, and how to create game installers. Overall, this book will introduce you to the world of game development and get you started on the right path to making games that sell.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 14 Sep 2007 00:46:11 +0400</pubDate>
</item><item>
<title>Blitz3D Full with updates upto v1.98 : re-up</title>
<guid isPermaLink="true">http://rl-team.net/2007/08/24/blitz3d_full_with_updates_upto_v1.98__re.html</guid>
<link>http://rl-team.net/2007/08/24/blitz3d_full_with_updates_upto_v1.98__re.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/1187947456_b3d.jpg" style="border: none;" alt='Blitz3D Full with updates upto v1.98 : re-up' /></div><br /><br /><!--colorstart:#336668--><span style="color:#336668"><!--/colorstart--><i><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart--><div align="center">Blitz3D full version with separate updates upto version 1.98.<br />Re-uploaded on request.</div><!--sizeend--></span><!--/sizeend--><!--fontend--></span><!--/fontend--></i><!--colorend--></span><!--/colorend-->]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 24 Aug 2007 13:58:36 +0400</pubDate>
</item><item>
<title>Leadwerks Engine SDK 1.0</title>
<guid isPermaLink="true">http://rl-team.net/2007/08/19/leadwerks_engine_sdk_1.0.html</guid>
<link>http://rl-team.net/2007/08/19/leadwerks_engine_sdk_1.0.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/1187526206_le.jpg" style="border: none;" alt='Leadwerks Engine SDK 1.0' title='Leadwerks Engine SDK 1.0' /></div><br /><br />Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations.<br /><br /><b>Built to Perform </b><br />We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame. <br /><br /><b>Integration with 3D World Studio </b><br />Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes<br /><br /><b>Code the Way You Want </b><br />Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sun, 19 Aug 2007 16:46:07 +0400</pubDate>
</item><item>
<title>MilkShape 3D 1.8.1b</title>
<guid isPermaLink="true">http://rl-team.net/2007/08/15/milkshape_3d_1.8.1b.html</guid>
<link>http://rl-team.net/2007/08/15/milkshape_3d_1.8.1b.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/1187127311_ms3d181b_ss2_sm.jpg" style="border: none;" alt='MilkShape 3D 1.8.1b' /></div><br /><div align="center"><img src="http://rl-team.net/uploads/posts/1187127367_ms3d181b_ss3_sm.jpg" style="border: none;" alt='MilkShape 3D 1.8.1b' /><br /></div><br /><div align="center"><img src="http://rl-team.net/uploads/posts/1187127626_ms3d181b_ss1_sm.jpg" style="border: none;" alt='MilkShape 3D 1.8.1b' /></div><br /><br />MilkShape 3D is a low-polygon modeler, which was initially designed for Half-Life. By and by many file formats and features have been added. <br /><br />MilkShape 3D has all basic operations like select, move, rotate, scale, extrude, turn edge, subdivide, just to mention a few. MilkShape 3D also allows low-level editing with the vertex and face tool. Standard and extended primitives like spheres, boxes, cylinders, etc. are available too. <br /><br />MilkShape 3D is a skeletal animator. This allows to export to morph target animation like the ones in the Quake model formats or to export to skeletal animations like Half-Life, Genesis3d, Unreal, etc.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 15 Aug 2007 01:53:57 +0400</pubDate>
</item><item>
<title>Adobe Flash CS3 Professional</title>
<guid isPermaLink="true">http://rl-team.net/2007/08/06/adobe_flash_cs3_professional.html</guid>
<link>http://rl-team.net/2007/08/06/adobe_flash_cs3_professional.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin--><a href="#" onClick="ShowBild('http://rl-team.net/uploads/posts/1186386267_adobeflashcs3professinalfull.jpg'); return false;" ><img src="http://rl-team.net/uploads/posts/thumbs/1186386267_adobeflashcs3professinalfull.jpg" style="border: none;" alt='Adobe Flash CS3 Professional' /></a><!--ThumbEnd--></div><br /><br /><!--colorstart:#666666--><span style="color:#666666"><!--/colorstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart-->What is Flash CS3 Professional?<!--sizeend--></span><!--/sizeend--><br /><br />Adobe® Flash® CS3 Professional software is the most advanced authoring environment for creating rich, interactive content for digital, web, and mobile platforms. Create interactive websites, rich media advertisements, instructional media, engaging presentations, games, and more. Designers and developers working on both Macintosh and Windows® systems depend on Flash and the ubiquitous Adobe Flash Player software to ensure their content reaches the widest possible audience. <br /><br />Available for Microsoft® Windows and as a universal-binary application for Mac, Flash CS3 Professional provides the tools you need to be successful.<!--colorend--></span><!--/colorend--><br /><br /><div align="center"><!--colorstart:#990000--><span style="color:#990000"><!--/colorstart--><!--fontstart:Arial Black--><span style="font-family:Arial Black"><!--/fontstart--><!--sizestart:6--><span style="font-size:24pt;line-height:100%"><!--/sizestart-->Torrent<!--sizeend--></span><!--/sizeend--><!--fontend--></span><!--/fontend--><!--colorend--></span><!--/colorend--></div><br />]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Mon, 06 Aug 2007 11:47:23 +0400</pubDate>
</item><item>
<title>Nevercenter Silo 2.0.02 Final</title>
<guid isPermaLink="true">http://rl-team.net/2007/08/03/nevercenter_silo_2.0.02_final.html</guid>
<link>http://rl-team.net/2007/08/03/nevercenter_silo_2.0.02_final.html</link>
<description><![CDATA[<div align="center"><img src="http://rl-team.net/uploads/posts/1186146637_1.jpg" style="border: none;" alt='Nevercenter Silo 2.0.02 Final' /></div><br /><br /><b>High-Polygon Creature Modeling</b><br />Organic modeling workflow that lets you freely mix polygon modeling and displacement painting. <br /><!--dle_leech_begin--><a href="http://rl-team.net/engine/go.php?url=aHR0cDovL2Fub255bS50by8%2FaHR0cDovL25ldmVyY2VudGVyLmNvbS9hYm91dC92aWRlb3MvP3ZpZGNsaXA9c2lsb19mb3JfaGlnaF9wb2x5Lm1vdg%3D%3D" target="_blank">watch video</a><!--dle_leech_end--><br /><br /><b>Architecture and Design</b><br />Tools tuned to let you sketch out your ideas in 3D with amazing speed and ease, while maintaining accurate numerical control. <br /><!--dle_leech_begin--><a href="http://rl-team.net/engine/go.php?url=aHR0cDovL2Fub255bS50by8%2FaHR0cDovL25ldmVyY2VudGVyLmNvbS9hYm91dC92aWRlb3MvP3ZpZGNsaXA9c2lsb19mb3JfYXJjaGl0ZWN0dXJlLm1vdg%3D%3D" target="_blank">watch video</a><!--dle_leech_end--><br /><br /><br /><b>Low-Polygon Asset Modeling</b><br />New UV unwrapping tools, improved scene management, and more.<br /><!--dle_leech_begin--><a href="http://rl-team.net/engine/go.php?url=aHR0cDovL2Fub255bS50by8%2FaHR0cDovL25ldmVyY2VudGVyLmNvbS9hYm91dC92aWRlb3MvP3ZpZGNsaXA9c2lsb19mb3JfbG93X3BvbHkubW92" target="_blank">watch video</a><!--dle_leech_end--><br />]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 03 Aug 2007 17:19:33 +0400</pubDate>
</item><item>
<title>Autodesk MAYA UNLIMITED v8.5 SP1 (x86 &amp; x64</title>
<guid isPermaLink="true">http://rl-team.net/2007/08/03/autodesk_maya_unlimited_v8.5_sp1_x86__x64.html</guid>
<link>http://rl-team.net/2007/08/03/autodesk_maya_unlimited_v8.5_sp1_x86__x64.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin--><a href="#" onClick="ShowBild('http://rl-team.net/uploads/posts/1186145357_85.jpg'); return false;" ><img src="http://rl-team.net/uploads/posts/thumbs/1186145357_85.jpg" style="border: none;" alt='Autodesk MAYA UNLIMITED v8.5 SP1 (x86 &amp; x64' /></a><!--ThumbEnd--></div><br /><br /><div align="center"><!--fontstart:Impact--><span style="font-family:Impact"><!--/fontstart--><b><!--sizestart:6--><span style="font-size:24pt;line-height:100%"><!--/sizestart--><!--colorstart:#993300--><span style="color:#993300"><!--/colorstart-->Torrent only.<!--colorend--></span><!--/colorend--><!--sizeend--></span><!--/sizeend--></b><!--fontend--></span><!--/fontend--></div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Fri, 03 Aug 2007 16:52:39 +0400</pubDate>
</item><item>
<title>Nevercenter Silo 2 (Final)</title>
<guid isPermaLink="true">http://rl-team.net/2007/08/01/nevercenter_silo_2_final.html</guid>
<link>http://rl-team.net/2007/08/01/nevercenter_silo_2_final.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin--><a href="#" onClick="ShowBild('http://rl-team.net/uploads/posts/1185965437_about_screenshot.jpg'); return false;" ><img src="http://rl-team.net/uploads/posts/thumbs/1185965437_about_screenshot.jpg" style="border: none;" alt='Nevercenter Silo 2 (Final)' /></a><!--ThumbEnd--></div><br /><br /><!--fontstart:Times New Roman--><span style="font-family:Times New Roman"><!--/fontstart--><b><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart--><!--colorstart:#666666--><span style="color:#666666"><!--/colorstart-->What is Silo?<!--colorend--></span><!--/colorend--><!--sizeend--></span><!--/sizeend--></b><!--fontend--></span><!--/fontend--><br /><br />Silo 2 is a focused 3D modeling application with the ability to effortlessly switch between organically sculpting high-polygon models and precisely controlling hard-edged surfaces. It can be used for anything from creating 3D characters for video games and movies to quickly exploring 3D architectural ideas. <br /><br />Silo is currently being used at top studios worldwide as both a stand-alone design tool and as a versatile element of a multi-software 3D graphics workflow. It is available for both Windows and Mac OS.]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 01 Aug 2007 15:00:54 +0400</pubDate>
</item><item>
<title>FL Studio 7 - Working Solution</title>
<guid isPermaLink="true">http://rl-team.net/2007/07/18/fl_studio_7__working_solution.html</guid>
<link>http://rl-team.net/2007/07/18/fl_studio_7__working_solution.html</link>
<description><![CDATA[<div align="center"><!--ThumbBegin--><a href="#" onClick="ShowBild('http://rl-team.net/uploads/posts/1184715692_xxl7.jpg'); return false;" ><img src="http://rl-team.net/uploads/posts/thumbs/1184715692_xxl7.jpg" style="border: none;" alt='FL Studio 7 - Working Solution' /></a><!--ThumbEnd--></div><br /><br /><!--fontstart:Tahoma--><span style="font-family:Tahoma"><!--/fontstart--><!--sizestart:5--><span style="font-size:18pt;line-height:100%"><!--/sizestart-->This is just the solution. Tested. Read the included guide first.<!--sizeend--></span><!--/sizeend--><!--fontend--></span><!--/fontend-->]]></description>
<category><![CDATA[Âàðåç]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 18 Jul 2007 03:48:27 +0400</pubDate>
</item><item>
<title>3D Game Studio A6 Portable</title>
<guid isPermaLink="true">http://rl-team.net/2007/06/24/3d_game_studio_a6_portable.html</guid>
<link>http://rl-team.net/2007/06/24/3d_game_studio_a6_portable.html</link>
<description><![CDATA[<div class="quote">Âíèìàíèå! Ó âàñ íåò ïðàâ äëÿ ïðîñìîòðà ñêðûòîãî òåêñòà.</div>]]></description>
<category><![CDATA[Portable Soft]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Sun, 24 Jun 2007 02:05:47 +0400</pubDate>
</item><item>
<title>A Tower for TGE</title>
<guid isPermaLink="true">http://rl-team.net/2007/06/11/a_tower_for_tge.html</guid>
<link>http://rl-team.net/2007/06/11/a_tower_for_tge.html</link>
<description><![CDATA[<div align="center"><img src="http://img505.imageshack.us/img505/4424/16540291zb3.jpg" style="border: none;" alt='A Tower for TGE' title='A Tower for TGE' /></div><br /><br />This tower has collision detection. There are no ladders, since you can't actually "climb" using the default "blue guy". With the motion-pack you can, though. You can add ladders if you want.]]></description>
<category><![CDATA[3D models]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Mon, 11 Jun 2007 21:59:53 +0400</pubDate>
</item><item>
<title>Beginning C++ Game Programming</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/23/beginning_c_game_programming.html</guid>
<link>http://rl-team.net/2007/05/23/beginning_c_game_programming.html</link>
<description><![CDATA[<div align="center"><img src="http://ec1.images-amazon.com/images/I/41gO36oCyKL._BO2,204,203,200_PIsitb-dp-500-arrow,TopRight,45,-64_OU01_AA240_SH20_.jpg" style="border: none;" alt='Beginning C++ Game Programming' title='Beginning C++ Game Programming' /></div><br /><br /><b>Book Description</b><br />Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++! <br /><br /><b>About the Author</b><br />Mike Dawson has worked as a programmer and a computer game designer. He earned his bachelor's degree in Computer Science from the University of Southern California and currently teaches game programming at UCLA Extension and The Digital Media Academy at Stanford. In addition to Python Programming for the Absolute Beginner, he is also the author of Beginning C++ Through Game Programming.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 23 May 2007 03:20:03 +0400</pubDate>
</item><item>
<title>Game Scripting Mastery</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/23/game_scripting_mastery.html</guid>
<link>http://rl-team.net/2007/05/23/game_scripting_mastery.html</link>
<description><![CDATA[<div align="center"><img src="http://ec1.images-amazon.com/images/I/51OZRWQyHVL._BO2,204,203,200_PIsitb-dp-500-arrow,TopRight,45,-64_OU01_AA240_SH20_.jpg" style="border: none;" alt='Game Scripting Mastery' title='Game Scripting Mastery' /></div><br /><br /><b>Book Description</b><br />As a game programmer, you realize the importance of creating stunningly realistic characters and captivating plots? players should lose themselves in your game. You also understand the attraction of modding, and recognize the need to design a game that allows players to reshape it to fit their own vision. So how do you create a game that is all things to all people? Through scripting?creating a custom-designed language. This comprehensive book contains everything you need to know in order to easily script and control your in-game entities and environments, as well as how to give players the ability to write mods and extensions. With a foreword by legendary game designer John Romero, Game Scripting Mastery is the serious game programmer's one-stop guide to scripting.<br /><br /><b>Book Info</b><br />Fully explains the design and implementation of an entire procedural scripting system from scratch. Contains primers, covering assembly language, compiler theory, and virtual machine theory to ensure that even intermediate coders will be able to master the techniques. Softcover.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Wed, 23 May 2007 01:17:01 +0400</pubDate>
</item><item>
<title>2D Artwork and 3D Modeling for Game Artists</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/22/2d_artwork_and_3d_modeling_for_game_arti.html</guid>
<link>http://rl-team.net/2007/05/22/2d_artwork_and_3d_modeling_for_game_arti.html</link>
<description><![CDATA[<div align="center"><img src="http://ec1.images-amazon.com/images/I/510ndJVANkL._BO2,204,203,200_PIsitb-dp-500-arrow,TopRight,45,-64_OU01_AA240_SH20_.jpg" style="border: none;" alt='2D Artwork and 3D Modeling for Game Artists' title='2D Artwork and 3D Modeling for Game Artists' /></div><br />Take your games to the next level! 2D Artwork and 3D Modeling for Game Artists is the perfect stepping stone for beginning or intermediate game artists entering the gaming industry. This book will show you how to create models, arrange U-Vs, generate textures, then finalize your models for use with a video game engine. By the time you?re finished, you?ll have added your work to a live video game. Use this book to develop your skills as a game artist, then let your imagination run wild and see where it takes you!]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Tue, 22 May 2007 00:41:37 +0400</pubDate>
</item><item>
<title>Beginning Game Level Design</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/17/beginning_game_level_design.html</guid>
<link>http://rl-team.net/2007/05/17/beginning_game_level_design.html</link>
<description><![CDATA[<div align="center"><img src="http://ec1.images-amazon.com/images/I/41h5--AsxnL._AA240_.jpg" style="border: none;" alt='Beginning Game Level Design' title='Beginning Game Level Design' /></div><br /><br />Get ready to conquer the basics of building a strong level or mod for your games. "Beginning Game Level Design" covers everything from putting your ideas down on paper, to creating spaces and architecture, through placing units and scripting their behavior. You?ll cover each important area of expertise that goes into creating a great level. As you cover each new topic, use the end-of-chapter projects to test your newfound skills. "Beginning Game Level Design" gives you a step-by-step look into the tasks a successful designer goes through in order to create levels that keep players coming back for more.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 17 May 2007 04:12:53 +0400</pubDate>
</item><item>
<title>CodeSurge IDE</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/17/codesurge_ide.html</guid>
<link>http://rl-team.net/2007/05/17/codesurge_ide.html</link>
<description><![CDATA[<b><span style="color:#3333FF">CodeSurge</span></b> is a brand new <b>free</b> IDE by Hyrum Richter for <b>DarkBASIC Professional</b>. Although still in development it already has a strong following, and is declared as being one of the best alternative IDEs out there. Fast, efficient and professional, it features a good array of functions including:<br /><br /><span style="color:#336666">All the functionality you'd expect from any edior (cut, copy, paste, find, etc.)<br />Syntax highlighting for third party commands as well as the built in DBP commands.<br />IDE jumps to the correct line an error occurs on as long as the compiler reports it properly.<br />Tabbed interface, with the option to cascade or tile your IDE windows in an MDI layout<br />Customizeable layout with Visual Studio style dockable forms.<br />Code explorer lists all your functions, labels, and includes.<br />Very small, fast, and stable executable. Download size is under 1mb and there is no noticeable slowdown on even very large projects.<br />No one has ever reported that it ate their code!<br />Option to associate DBP files with the IDE.</span>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 17 May 2007 02:02:55 +0400</pubDate>
</item><item>
<title>Beginner's Guide to DarkBASIC Game Programming</title>
<guid isPermaLink="true">http://rl-team.net/2007/05/17/beginners_guide_to_darkbasic_game_progra.html</guid>
<link>http://rl-team.net/2007/05/17/beginners_guide_to_darkbasic_game_progra.html</link>
<description><![CDATA[<div align="center"><!--TBegin--><a href="http://rl-team.net/uploads/posts/2008-09/1221007859_guidelf0.jpg" onclick="return hs.expand(this)" ><img src="http://rl-team.net/uploads/posts/2008-09/thumbs/1221007859_guidelf0.jpg" alt='Beginner&#039;s Guide to DarkBASIC Game Programming' title='Beginner&#039;s Guide to DarkBASIC Game Programming' style="border:none" /></a><!--TEnd--></div><br /><br /><!--QuoteBegin--><div class="quote"><!--QuoteEBegin-->Your one-stop guide to beginning game programming! Over 700 pages and CD-Rom. <br /><br />You're interested in programming games but you don't know where to begin. Beginner's Guide to DarkBASIC Game Programming is here to help. You'll be programming games in no time - and with DarkBASIC, you'll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared towards game development, giving you a powerful tool as you put your newfound skills into practise. <br /><br />You'll get coverage of both DarkBASIC and DarkBASIC Professional, as well as the complete DarkBASIC Language Reference on CD. This completely self-contained book is designed to give you all of the skills you need to begin an amazing journey into the world of game development.<!--QuoteEnd--></div><!--QuoteEEnd-->]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>nabarunr.1</dc:creator>
<pubDate>Thu, 17 May 2007 01:39:45 +0400</pubDate>
</item></channel></rss>