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<title>Все публикации пользователя robomaniac - RL-TeaM.NeT</title>
<link>http://rl-team.net/</link>
<language>ru</language>
<description>Все публикации пользователя robomaniac - RL-TeaM.NeT</description>
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<title>Game character development with Maya (w/o CD)</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/25/game-character-development-with-maya-wo.html</guid>
<link>http://rl-team.net/2007/10/25/game-character-development-with-maya-wo.html</link>
<description><![CDATA[<div align="center"><img src="http://img152.imageshack.us/img152/6629/073571438xzp1.jpg" style="border: none;" width='450' height='559' onmouseover="this.style.cursor='pointer';" onclick="return hs.expand(this, { src: 'http://img152.imageshack.us/img152/6629/073571438xzp1.jpg' });" alt="Game character development with Maya (w/o CD)" title="Game character development with Maya (w/o CD)" /></div><br /><div align="center">Game Character Development with Maya </div><br /><div align="center">By Antony Ward <br /></div><br /><br /><br />If you desire to join a character team, this book is just for you. As you work your way through each chapter, you will learn the processes of generating an in-game character, from concept to modeling, optimization, texturing, rigging, and finally animating. Along the way you'll be introduced to the Maya interface and its many tools.<br /><br />this book comes without CD, if anyone have CD, please share]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>robomaniac</dc:creator>
<pubDate>Thu, 25 Oct 2007 11:38:20 +0400</pubDate>
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<title>Unigine 0.33</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/16/unigine-0.33.html</guid>
<link>http://rl-team.net/2007/10/16/unigine-0.33.html</link>
<description><![CDATA[<div align="center"><!--colorstart:#CC0000--><span style="color:#CC0000"><!--/colorstart-->Удалено по просьбе правообладателей.<br />_ _ _ _ _ _ _ _ _<br /><br />Removed at the request of Unigine Corp.<!--colorend--></span><!--/colorend--><br /><br />Автору: При указании прямых ссылок на сайт Unigine Corp. неизбежно отслеживается путь откуда был переход.<br />_ _ _ _ _ _ _ _ _<br /><br />To Author: If you use the direct links on site Unigine Corp. inevitably tracked the way from where was the transition.</div>]]></description>
<category><![CDATA[Game Development]]></category>
<dc:creator>robomaniac</dc:creator>
<pubDate>Tue, 16 Oct 2007 18:58:03 +0400</pubDate>
</item><item>
<title>Physically Based Rendering (w/o CD)</title>
<guid isPermaLink="true">http://rl-team.net/2007/10/15/physically-based-rendering-wo-cd.html</guid>
<link>http://rl-team.net/2007/10/15/physically-based-rendering-wo-cd.html</link>
<description><![CDATA[<div align="center"><img src="http://www.datajungelen.no/images/phys_render.jpg" style="border: none;" alt='Physically Based Rendering (w/o CD)' title='Physically Based Rendering (w/o CD)' /></div><br /><br />From movies to video games, computer-rendered images are pervasive today. Physically Based Rendering introduces the concepts and theory of photorealistic rendering hand in hand with the source code for a sophisticated renderer.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>robomaniac</dc:creator>
<pubDate>Mon, 15 Oct 2007 14:12:57 +0400</pubDate>
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<title>500 animations pack for 3ds max</title>
<guid isPermaLink="true">http://rl-team.net/2007/03/15/500_animations_pack_for_3ds_max.html</guid>
<link>http://rl-team.net/2007/03/15/500_animations_pack_for_3ds_max.html</link>
<description><![CDATA[<div align="center"><img src="http://img361.imageshack.us/img361/2776/pgox2.jpg" style="border: none;" width='450' height='337' onmouseover="this.style.cursor='pointer';" onclick="return hs.expand(this, { src: 'http://img361.imageshack.us/img361/2776/pgox2.jpg' });" alt='500 animations pack for 3ds max' title='500 animations pack for 3ds max' /></div><br />In this archive, you'll find over 500 motion capture files in 37 categories that can help you build lifelike motion for all of your animated characters in an incredibly short amount of time.]]></description>
<category><![CDATA[3D models]]></category>
<dc:creator>robomaniac</dc:creator>
<pubDate>Thu, 15 Mar 2007 18:15:13 +0300</pubDate>
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<title>The Game Programmer's Guide to Torque</title>
<guid isPermaLink="true">http://rl-team.net/2007/03/13/the_game_programmers_guide_to_torque.html</guid>
<link>http://rl-team.net/2007/03/13/the_game_programmers_guide_to_torque.html</link>
<description><![CDATA[<div align="center"><img src="http://www.garagegames.com/images/ul/2900.gpgtcover129x160.jpg" style="border: none;" alt='The Game Programmer&#039;s Guide to Torque' title='The Game Programmer&#039;s Guide to Torque' /></div><br /><br /><b>The Official Guide to the Torque Game Engine: The Game Programmer's Guide to Torque by Edward F. Maurina III </b><br /><br />Get under the hood of the Torque Game Engine and learn how to design your own game. The Game Programmer's Guide to Torque walks aspiring game makers and industry veterans alike through the well-known and professionally proven Torque game-development technology. With clear explanations and detailed discussions of the engine's inner workings, this books is must-read for any programmer interested in making games for fun or profit.]]></description>
<category><![CDATA[Tutorials]]></category>
<dc:creator>robomaniac</dc:creator>
<pubDate>Tue, 13 Mar 2007 06:53:46 +0300</pubDate>
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